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| |header=Overview | | |header=Overview |
| |content=Teen Gohan is a rather advanced character. He has really stubby normals and advanced combos which can make him pretty difficult to pick up for a new player. Once mastered or even brought to an intermediate level, Teen Gohan becomes a terrifying powerhouse loaded with crazy pressure, left/right mixups and extremely high damage. The keys to the kingdom are Flying Kick (usually referred to as "legs/lightning legs" by the community) and his 2S/j.2S bombs. Mastery of Teen Gohan's bomb loops will wow you with how much damage and corner carry this little kid can dish out, and Flying Kick gives Teen Gohan excellent and difficult to contest pressure, especially with meter and assists. Although Teen Gohan builds a lot of meter, he can quickly find himself spending all of it rather quickly due to how powerful his metered tools are. If all else fails, Teen Gohan has a DP and an excellent autocombo for mashing out of pressure. | | |content=Teen Gohan is a rather advanced character with stubby normals and deceptively good neutral. Teen Gohan's goal is to get in the opponent's face using his myriad of specials and make them block Flying Kick, putting Teen Gohan in the air and enabling many mindgames and mixups. Teen Gohan has very high damage and several combo opportunities thanks to his j.2/3S bombs, giving him loops and crazy corner carry. You'll be in awe at Teen Gohan's ability to drag the opponent from corner to corner and take half of their health in the process. Once they're down, Teen Gohan can start his crazy pressure and varied mixup. Although he can struggle at the long range, Gohan has an above average 5S, 5-Hit-Combo to close gaps, and his notorious air tracking autocombo. If you like a creative and high execution character, Teen Gohan is for you. |
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| Teen Gohan's neutral seems weak at first glance, but it's actually quite powerful. His 5S and j.S come out faster than other ki blasts, his 5-Hit-Combo can also work effectively as a quick lariat with assists to cover it, bombs leave him extremely plus if they block the explosion (albeit superdashable), and his infamous air-tracking autocombo that can be cancelled into legs if blocked. Once in, Teen Gohan's pressure game revolves around short blockstrings into M or H Flying Kick (236M/236H). M Flying Kick has a gap making it reflectable, which can be both a blessing and a curse depending on your reads. H Flying Kick is +1 and has no gap, however opponents can still try to contest with 2H. Once they've blocked Flying Kick, back it up with an assist or gamble on j.L, backdash into bomb/superdash, or empty low to keep the opponent constantly guessing.
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| In short, Teen Gohan takes a lot of practice to play efficiently, but once you understand him he can quickly mop the floor with teams. If you like a creative, high-execution character who hits extremely hard, Teen Gohan is for you.
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| {{Bio | | {{Bio |
| | name = Teen Gohan | | | name = Teen Gohan |