< DBFZ
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* Has very strong corner carry from almost any hit due to bomb loops leading to corner-to-corner combos. | * Has very strong corner carry from almost any hit due to bomb loops leading to corner-to-corner combos. | ||
* Can turn the tide of any situation once he gets a hit in. | |||
* Has some of the highest damage potential in the game (solo too). | * Has some of the highest damage potential in the game (solo too). | ||
* Is one of the few characters in the game that has max scaling (minimum proration) on his special moves allowing for a unique and versatile approach on his TODs (Touch of Death combos) | * Is one of the few characters in the game that has max scaling (minimum proration) on his special moves allowing for a unique and versatile approach on his TODs (Touch of Death combos) | ||
* Is able to side-swap during combos at will to put the opponent back into the corner allowing for incredible damage. | * Is able to side-swap during combos at will to put the opponent back into the corner allowing for incredible damage. | ||
* Has a meterless reversal DP (having a meterless reversal | * Has access to incredibly strong gapless 50/50s with EX Legs. | ||
* Has a meterless reversal DP (having a meterless reversal can help a lot due to the offensive nature of this game). | |||
* Has some of the highest minimum damage on his LV1 in the game 2nd only to Tien as well as a very damaging Level 3. | * Has some of the highest minimum damage on his LV1 in the game 2nd only to Tien as well as a very damaging Level 3. | ||
* Extremely high meter gain from specials making even combos that use meter, meter positive; makes him a potentially-powerful | * Extremely high meter gain from specials making even combos that use meter, meter positive; makes him a potentially-powerful Anchor as well as an insane Point battery. | ||
* The only character in the game with a lethal Level 5 in terms of damage. | * The only character in the game with a lethal Level 5 in terms of damage. | ||
* Decent assist, good for popping characters up during combos as well as using it for Snapback. | * Decent assist, good for popping characters up during combos as well as using it for Snapback. | ||
* Is one of the few characters that has one of the fastest projectiles in the game (5S - 11f) resulting in the character having a strong presence when it comes to zoning on the ground. | * Is one of the few characters that has one of the fastest projectiles in the game (5S - 11f) resulting in the character having a strong presence when it comes to zoning on the ground. | ||
* Has a Piccolo Sword j.L so air-to-air scenarios are rarely a problem (the same goes for dealing with Super Dash). | * Has a Piccolo Sword j.L so air-to-air scenarios are rarely a problem (the same goes for dealing with Super Dash). | ||
* As of the new Season 2 Patch he can easily combo into LV1/LV3 without the use of an assist. | |||
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* Stubby limbs that equal short-ranged normals and projectiles that can be super dashed through give him trouble in neutral at times. | * Stubby limbs that equal short-ranged normals and projectiles that can be super dashed through give him trouble in neutral at times. | ||
* Has some tricky blockstrings to get the hang of at first, especially in breaking the habit to use 5LL as it launches Gohan up in the air and basically stops all of your pressure right then and there. | * Has some tricky blockstrings to get the hang of at first, especially in breaking the habit to use 5LL as it launches Gohan up in the air and basically stops all of your pressure right then and there. | ||
* Due to the nature of his pressure, his honesty in terms of having to condition to get things going can be seen as a drawback. | * Due to the nature of his pressure, his honesty in terms of having to condition to get things going can be seen as a drawback. | ||
* Generally needs an assist to approach. | * Generally needs an assist to approach. | ||
* | * In rare cases it can still be difficult to use Motionless Kamehameha due to its angle of fire | ||
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Revision as of 14:47, 2 April 2019
Son Gohan (Teen) |
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Overview
Named in honor of his father's adoptive grandfather, Son Gohan (AKA Sun Wufan) is the firstborn son of Goku. Even as a young child, Gohan possessed hidden reservoirs of power that he could tap into when his anger is stoked. Young Gohan abhorred violence, but always came to the aid of his father and their friends when the need arose, eventually becoming the first to attain the state of Super Saiyan 2 during his battle against the villainous android Cell.
In Dragon Ball FighterZ, the younger version of Gohan is a fast and powerful fighter who makes up for his lack of range and mix-up options with an overwhelming strength that can subdue careless opponents quickly.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
5-Hit Combo
5-Hit Combo 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Flying Kick
Flying Kick j.236L/M/H |
Template:AttackDataHeader-DBFZ |
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Super Dragon Flight
Super Dragon Flight 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Assist
Super Dragon Flight A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Motionless Kamehameha
Motionless Kamehameha 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Father-Son Kamehameha
Father-Son Kamehameha 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Teen Gohan/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.