DBFZ/Piccolo/Strategy: Difference between revisions

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Revision as of 02:24, 20 June 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    


General Tactics

Team positioning

Point

Take advantage of Piccolo’s mixup potential and build up meter for your team by getting many small hits through left right/high low mixups as well as smaller combos and his grab and orb setups. Piccolo can be a meter hog at times when using his special moves to mix up your opponents; however he does benefit from multi-hitting assist to setup his mixup game. If you can use Piccolo without using too much meter, he’ll serve you well as a point character

Mid

If you have the meter, be sure to use Hellzone Grenade for some setups on knockdown (especially in corner) or for mixing up your 214 or 236 specials. While his assist leaves something to be desired, it can still be used effectively with a variety of point characters; however Piccolo makes an excellent mid character when there is plenty of meter to be used.

Anchor

Be sure to take advantage of your mixup potential to finish off/frustrate opponents and eventually finish them with a Special Beam Cannon or Light Grenade.

Picking Teammates

  • Goku’s Beam Assist can help Piccolo in Neutral. Should Goku’s assist hit, Piccolo can vanish to score a combo. Piccolo’s assist can also help Goku have more options on knockdown due to Goku’s “honest” nature.
  • When used in conjunction with Piccolo’s Hell-Zone Grenade, Vegeta's assist can easily overwhelm the screen, and your opponent, with Ki-blasts. Use Vegeta to extend combos, cover your approach, or to give yourself a free Hell-Zone grenade without worry of your opponent retaliating.
  • Teen and Adult Gohan's assists can provide a solid defensive option for Piccolo, since he doesn't have many.
  • Gotenks' Galactic Donut assist allows Piccolo to get the much sought-after hard knockdown midscreen without burning meter by holding them in place during an air combo allowing him to connect j.214M

Blockstrings

  • 2L/5L > 2L/5LL > 2M > 5M > 5H > 236S (Has a small gap between the 5H and 236S. Can be useful for catching opponents mashing)
  • 2L/5L > 2L/5LL > 2M > 5M > 5H > 6S
  • Grounded Snap > 44 > 236H+S > [9] > mixup

The only way outside an assist that you can blockstring into Hellzone Grenade. Using Hellzone post snap allows for a really easy safejump with a mixup that is nearly impossible to see, as well as allowing you to block if your opponent tries to reversal out. All you really have to watch for is if they choose to get hit as a way to escape.

Okizeme

  • Piccolo Hellzone Grenade mix up example by ApologyMan

Fuzzy Guard Mixups

Piccolo is one of the best when it comes to Fuzzy Guard mixups in the corner. Thanks to the incredibly low angle his j.M hits at, he has a completely universal 50/50 mixup post snap.

Tips and Tricks

  • Wearing an orange costume allows you to blend in with the Hellzone Grenade explosions, making it harder for the opponent to see your mix up.

Hellzone grenade setups guide by Coin Jam TV

Fighting Piccolo

Navigation

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