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*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M | *'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M | ||
Level 1 corner combo. | Level 1 corner combo. | ||
*'''5L > 5LL > 5M > 2H > 236M~8LLL > 5L > 5LL > 5LLL > 236H~S> 5L > 5LL > 5LLL > j.LL2H > jc > j.LL > j.236L+M | |||
Autocombo loop into super. | |||
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM | *'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM |
Revision as of 13:22, 13 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Combo List
No Meter Combos
Midscreen
BnB
- 5L > 5LL > 5M > 2H > SD > j.LML2H > jc > j.LLL
"2H" can be replaced with "5H" for corner carry over the knockdown.
Corner
- 5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL
Meter Combos
Midscreen
Vanish Extension
- 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL
Can be ended with "j236LM" instead of the last "jL" for more damage.
Level 3
- 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > 236L~L > 214LM
Corner
BnB
- 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M
Level 1 corner combo.
- 5L > 5LL > 5M > 2H > 236M~8LLL > 5L > 5LL > 5LLL > 236H~S> 5L > 5LL > 5LLL > j.LL2H > jc > j.LL > j.236L+M
Autocombo loop into super.
- 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM
Grounded super corner combo.
Assist Specific
Midscreen
Corner
Combo Theory
Hit is rarely ever going to land a 2M, but if it does happen, chain into 5M and do the 2H > 236M combo from there. His 236L~L has a property where it will re-center the opponent so supers after will always connect.
Video Examples
Hit Combos Starter Pack by Sway
Hit basic solo combo showcase by Red
Hit 80% corner combo with SSB Goku and Goku Black assists