DBFZ/Captain Ginyu/Combos: Difference between revisions

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===Corner===
===Corner===
*'''5M > 2M > 236M > 2M > 5H > SD > j.LL > j.2H > jc > j.LLL
Can also be ended with 236L, but that can be teched out of.


==Meter combos==
==Meter combos==

Revision as of 12:55, 9 October 2018

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Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

Corner

  • 5M > 2M > 236M > 2M > 5H > SD > j.LL > j.2H > jc > j.LLL

Can also be ended with 236L, but that can be teched out of.

Meter combos

Midscreen

Corner

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

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