< DBFZ
Bardock | |
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Play-style | Rushdown |
Team Role | Point, Middle |
Overview
"It's up to me now...I'm...I'm gonna change the future!" | |
Lore: | The biological father of Kakarot (AKA Son Goku/Sun Wukong). A low class Saiyan warrior, however the head of a team colloquially named the "Bardock Squad". After travelling to planet Kanassa, home of clairvoyant aliens that he had been hired by Frieza to kill, his team was killed by Dodoria, and Bardock was granted clairvoyance by the last remaining Kanassan. With this power, he discovered that Frieza planned to eradicate the entire Saiyan race and made a bold last stand. In the end, he was completely overpowered and destroyed, along with Planet Vegeta and the near entirety of his people. He died happy, however, after receiving a vision that his son, Kakarot, would defeat the tyrant and avenge his fallen race... (NOTE: This rendition of Bardock has been retconned, and his rendition in the movie Dragon Ball Super: Broly is considered "canon".) (Name trivia: Pun on Japanese root vegetable called a "Burdock".) |
Playstyle
Bardock Bardock is a brawler character who dominates the neutral game with his combination of fast and far-reaching attacks.
Pros
Cons
- Simple core gameplan and incredibly low execution requirements for his BnB's, which are universal.
- Often regarded as possessing the strongest neutral game because of his great normals, his good ki blasts, and his signature lariat, Rebellion Spear.
- Incredibly solid buttons; a good balance in speed and range.
- Amazing stagger pressure capabilities. Almost all of his buttons are safe on block, making it very easy to reset pressure.
- 5LL infamously brings opponents down to the ground for easy hit confirms, no matter what limb or hair follicle was touched by his hands.
- Well above-average corner damage solo, and very high with assists. Even with basic BnB's, he can use resources to extend his combos, which can result in a significant boost in damage.
- Assist A is a fast strike that is useful in neutral and on offense.
- Assist B has an incredibly high amount of both blockstun and hitstun while also hitting full-screen, virtually making it one of the best in the entire game.
- Somewhat limited high/low mixups without assists. Has to rely on Assisted SD 50/50s and good stagger pressure in order to open up opponents.
- Left-right mixup can be difficult to set up due to the nature of his air normals.
- While he does have amazing neutral game options, he generally needs assists to accompany him with his options.
- Unremarkable level 3 knockdown, with him generally only receiving a safe jump afterwards.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Rebellion Spear
Rebellion Spear 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Raging Meteor
Raging Meteor 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Tyrant Lancer
Tyrant Lancer 236S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Rebellion Spear Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Tyrant Lancer Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Rebellion Combination Assist C |
never worth it Template:AttackDataHeader-DBFZ |
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Super Moves
Riot Javelin
Riot Javelin 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Saiyan Spirit
Saiyan Spirit 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Revenge Assault
Revenge Assault 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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