Rebellion Spear 236L/M/H (Air OK)
Ground Air
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Template:AttackDataHeader-DBFZ
Ground L
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Air L
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- Attacks straight ahead.
- Keeps the opponent in place on grounded hit.
- Sends opponent flying horizontally on air hit.
- Very fast for the distance it travels.
- Level 1 move, so it doesn't true blockstring into vanish
Probably one of Bardock's strongest tools, if not his best. Travels incredibly far and incredibly fast, allowing it to be used as a neutral tool. Despite being minus on block, Bardock can still block afterwards and he can cover up the blockstun with an assist, which if the lariat hits, he can get a full combo afterwards. If you use the air version and catch your opponent in the air, they are basically forced right back to the ground, allowing you to get some extra pressure. It's no wonder that some Bardock players choose to start rounds with just a raw 236L.
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Ground M or 236H > L/M/H on hit
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Air M or j.236H > L/M/H on hit
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- Damage depends on distance.
- Ground version is invulnerable to head property attacks. Has recovery on the way down.
- Aerial version ground bounces, spiking the opponent upwards which can lead to snapback setups.
- Aerial version is only U1+ Smash on air-to-air hit.
The medium version of his lariat has some niche uses during neutral. It can be used to intercept opponents who press buttons in the air, both on the ground and in the air. Despite this, the reward isn't anything significant, as vanish is mandatory to extend combos.
With the recovery on this move heavily nerfed, it can no longer be used as a mix-up tool during blockstrings. The opponent can now guard high and react to 2L very consitantly. He is now required to discover other methods to setup 50/50 mix-ups.
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Ground H
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Air H
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- Damage depends on distance: midscreen → midscreen to almost fullscreen → exactly fullscreen.
- Moves straight ahead, crosses up on hit or block.
- On hit, can followup with an additional attack by pressing L/M/H. This attack is identical to 236M/j.236M and doesn't cost Ki.
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