DBFZ/Android 17/Frame Data: Difference between revisions

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{{#lsth:DBFZ/Android 17/Data|SystemData}}
{{#lsth:DBFZ/Android 17/Data|SystemData}}
<br clear=all/>
<br clear=all/>
==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
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{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5LLL|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|5LLL Full}}
{{#lsth:DBFZ/Android 17/Data|5LLL Full}}
|-
{{AttackVersion|name=2L|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|2L Full}}
|-
|-
{{AttackVersion|name=5M|subtitle=}}
{{AttackVersion|name=5M|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|5M Full}}
{{#lsth:DBFZ/Android 17/Data|5M Full}}
|-
|-
{{AttackVersion|name= 2M|subtitle=}}
{{AttackVersion|name=5H|subtitle=}}
{{#lsth:DBFZ/Android 17/Data| 2M Full}}
{{#lsth:DBFZ/Android 17/Data|5H Full}}
|-
{{AttackVersion|name=5S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|5S Full}}
|-
|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=2L|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|6M Full}}
{{#lsth:DBFZ/Android 17/Data|2L Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name= 2M|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|5H Full}}
{{#lsth:DBFZ/Android 17/Data|2M Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|2H Full}}
{{#lsth:DBFZ/Android 17/Data|2H Full}}
|-
{{AttackVersion|name=6M|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|6M Full}}
|-
|-
{{AttackVersion|name=3H|subtitle=}}
{{AttackVersion|name=3H|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|3H Full}}
{{#lsth:DBFZ/Android 17/Data|3H Full}}
|-
{{AttackVersion|name=5S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|5S Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=j.L|subtitle=}}
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{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|j.H Full}}
{{#lsth:DBFZ/Android 17/Data|j.H Full}}
|-
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.2H|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|j.2H Full}}
{{#lsth:DBFZ/Android 17/Data|j.2H Full}}
|-
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|j.S Full}}
|}
|}


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! colspan=16 style="background: white;"| Acrobatic Assault
! colspan=16 style="background: white;"| Acrobatic Assault
|-
|-
{{AttackVersion|name=236S|subtitle=236X > 6S}}
{{AttackVersion|name=Driver > 6S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|236X > 6S Full}}
|-
{{AttackVersion|name=236S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|236S Full}}
{{#lsth:DBFZ/Android 17/Data|236S Full}}
|-
|-
{{AttackVersion|name=214S|subtitle=236X > 4S}}
{{AttackVersion|name=j.236S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|j.236S Full}}
|-
{{AttackVersion|name=Driver > 4S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|236X > 4S Full}}
|-
{{AttackVersion|name=214S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|214S Full}}
{{#lsth:DBFZ/Android 17/Data|214S Full}}
|-
{{AttackVersion|name=j.214S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|j.214S Full}}
|-
|-
! colspan=16 style="background: white;"| Power Blitz Charge
! colspan=16 style="background: white;"| Power Blitz Charge
|-
|-
{{AttackVersion|name=22S|subtitle=Driver > 2S}}
{{AttackVersion|name=Driver > 2S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|236X > 2S Full}}
|-
{{AttackVersion|name=22S|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|22S Full}}
{{#lsth:DBFZ/Android 17/Data|22S Full}}
|-
|-
! colspan=16 style="background: white;"| Power Blitz
! colspan=16 style="background: white;"| Power Blitz
|-
|-
{{AttackVersion|name=22S (after Charge)|subtitle=Driver > 2S (after Charge)}}
{{AttackVersion|name=Driver > 2S (after Charge)|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|236X > 2S Shot Full}}
|-
{{AttackVersion|name=22S (after Charge)|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|22S Shot Full}}
{{#lsth:DBFZ/Android 17/Data|22S Shot Full}}
|-
|-
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=16 style="background: white;"| Reverse Gear(H) > H
! colspan=16 style="background: white;"| Reverse Gear
|-
|-
{{AttackVersion|name=A1/A2|subtitle=}}
{{AttackVersion|name=A1/A2|subtitle=}}
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! colspan=16 style="background: white;"| End Game
! colspan=16 style="background: white;"| End Game
|-
|-
{{AttackVersion|name=236LM|subtitle=236HS}}
{{AttackVersion|name=236LM|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|236HS Full}}
{{#lsth:DBFZ/Android 17/Data|236LM Full}}
|-
|-
! colspan=16 style="background: white;"| Barrier Explosion
! colspan=16 style="background: white;"| Barrier Explosion
|-
|-
{{AttackVersion|name=j.236LM|subtitle=j.236HS}}
{{AttackVersion|name=236HS|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|236HS Full}}
|-
{{AttackVersion|name=j.236HS|subtitle=}}
{{#lsth:DBFZ/Android 17/Data|j.236HS Full}}
{{#lsth:DBFZ/Android 17/Data|j.236HS Full}}
|-
|-
! colspan=16 style="background: white;"| Super Electric Strike
! colspan=16 style="background: white;"| Super Electric Strike
|-
|-
{{AttackVersion|name=214LM|subtitle=214HS}}
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{#lsth:DBFZ/Android 17/Data|214HS Full}}
{{#lsth:DBFZ/Android 17/Data|214HS Full}}
|-
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{#lsth:DBFZ/Android 17/Data|j.214HS Full}}
|}
|}


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{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Android 17]]
[[Category:Android 17]]

Revision as of 19:22, 14 April 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
5S
2L
2M
2H
6M
3H
j.L
j.M
j.H
j.S
j.2H

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Accel Driver
236L
236M
236H
Finishing Driver
214L
214M
214H
Top Gear
Driver > 5L
Driver > 5M
Second Gear
Driver > 6L
Driver > 6M
Low Gear
Driver > 2L
Driver > 2M
Fake Out
Driver > 4L
Driver > 4M
Reverse Gear
Driver > 5H
Driver > 5S
Acrobatic Assault
Driver > 6S
236S
j.236S
Driver > 4S
214S
j.214S
Power Blitz Charge
Driver > 2S
22S
Power Blitz
Driver > 2S (after Charge)
22S (after Charge)
j.22S (after Charge)

Assist Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Reverse Gear
A1/A2

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
End Game
236LM
Barrier Explosion
236HS
j.236HS
Super Electric Strike
214LM
or 214HS
j.214LM
or j.214HS

Sources

Navigation

To edit frame data, edit values in DBFZ/Android 17/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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