DBFZ/Adult Gohan/Frame Data: Difference between revisions

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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ|version=yes}}
|version=yes}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=5L|subtitle=}}
|version=5L
{{#lsth:DBFZ/Adult Gohan/Data|5L Full}}
|damage= 400x2|level= |attribute= Strike|guard= Low, All
|-
|startup=6, 6|active= 3, 3|recovery=11 |frameAdv= -2
{{AttackVersion|name=5LL|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/Adult Gohan/Data|5LL Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=5LLL|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|5LLL Full}}
|-
{{AttackVersion|name=5L|subtitle=Potential Unleashed}}
{{#lsth:DBFZ/Adult Gohan/Data|5L Level 1 Full}}
|-
{{AttackVersion|name=5LL|subtitle=Potential Unleashed}}
{{#lsth:DBFZ/Adult Gohan/Data|5LL Level 1 Full}}
|-
{{AttackVersion|name=5LLL|subtitle=Potential Unleashed}}
{{#lsth:DBFZ/Adult Gohan/Data|5LLL Level 1 Full}}
|-
{{AttackVersion|name=5LLLL|subtitle=Potential Unleashed}}
{{#lsth:DBFZ/Adult Gohan/Data|5LLLL Level 1 Full}}
|-
{{AttackVersion|name=5LLLLL|subtitle=Potential Unleashed}}
{{#lsth:DBFZ/Adult Gohan/Data|5LLLLL Level 1 Full}}
|-
{{AttackVersion|name=2L|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|2L Full}}
|-
{{AttackVersion|name=3L|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Adult Gohan/Data|3L Full}}
|-
{{Description|14|text= Only available with Potential Unleashed Lvl 1 or greater
  }}
  }}
 
|-
{{FrameData-DBFZ
{{AttackVersion|name=3[L]|subtitle=|rowspan=2}}
|version=5LL
{{#lsth:DBFZ/Adult Gohan/Data|3[L] Full}}
|damage= 100x4|level= |attribute= Strike|guard= All
|-
|startup= 9, 3x3|active= 1x4|recovery= 17|frameAdv= -2
{{Description|14|text= Only available with Potential Unleashed Lvl 1 or greater
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
  }}
  }}
 
|-
{{FrameData-DBFZ
{{AttackVersion|name=5M|subtitle=}}
|version=5LLL
{{#lsth:DBFZ/Adult Gohan/Data|5M Full}}
|damage= 1000|level= |attribute= Strike|guard= All
|-
|startup= 11|active= 2|recovery= 19|frameAdv= -5
{{AttackVersion|name= 2M|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/Adult Gohan/Data| 2M Full}}
|invul= |hitbox=
|-
{{AttackVersion|name=6M|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|6M Full}}
|-
{{AttackVersion|name=5H|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|5H Full}}
|-
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|2H Full}}
|-
{{AttackVersion|name=3H|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|3H Full}}
|-
{{AttackVersion|name=5S|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|5S Full}}
|-
{{AttackVersion|name=2S|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Adult Gohan/Data|2S Full}}
|-
{{Description|14|text=*Projectile stays active until collision with opponent or ground.
  }}
  }}
{{FrameData-DBFZ
|-
|version=5L |subtitle=Potential Unleashed
{{AttackVersion|name=j.L|subtitle=}}
|damage= 400x2|level= |attribute= Strike|guard= Low, All
{{#lsth:DBFZ/Adult Gohan/Data|j.L Full}}
|startup=6, 6|active= 3, 3|recovery=11 |frameAdv= -2
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=j.M|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/Adult Gohan/Data|j.M Full}}
|description=
|-
}}
{{AttackVersion|name=j.H|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/Adult Gohan/Data|j.H Full}}
|version=5LL |subtitle=Potential Unleashed
|-
|damage= 450|level= |attribute= Strike|guard= All
{{AttackVersion|name=j.2H|subtitle=}}
|startup= 7|active= 6|recovery= 20|frameAdv= -10
{{#lsth:DBFZ/Adult Gohan/Data|j.2H Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|j.S Full}}
|-
{{AttackVersion|name=j.2S|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Adult Gohan/Data|j.2S Full}}
|-
{{Description|14|text= variable frames (the ones using speed lines) depend on height above ground
  }}
  }}


{{FrameData-DBFZ
|version=5LLL |subtitle=Potential Unleashed
|damage= 450|level= |attribute= Strike|guard= All
|startup= 6|active= 2|recovery= 20|frameAdv= -6
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=5LLLL |subtitle=Potential Unleashed
|damage= 450|level= |attribute= Strike|guard= All
|startup= 7|active= 3|recovery= 13|frameAdv= 0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=5LLLLL |subtitle=Potential Unleashed
|damage= 1000|level= |attribute= Strike|guard= All
|startup= 11|active= 2|recovery= 19 |frameAdv= -5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=2L
|damage= 500|level= |attribute= Strike|guard= All
|startup=8 |active=3 |recovery=13 |frameAdv= 0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=3L
|damage= 80x4|level= |attribute= Strike|guard= All
|startup=9, 3x3|active= 1x4|recovery=17 |frameAdv= -2
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= Only available with Potential Unleashed Lvl 1 or greater
}}
{{FrameData-DBFZ
|version=3[L]
|damage= 80x9|level= |attribute= Strike|guard= All
|startup=9, 3x8|active= 1x9|recovery=17 |frameAdv= -2
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= Only available with Potential Unleashed Lvl 1 or greater
}}
{{FrameData-DBFZ
|version=5M
|damage= 700|level= |attribute= Strike|guard= All
|startup=9 |active=4 |recovery=20 |frameAdv= -8
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version= 2M
|damage= 700|level= |attribute= Strike|guard= Low
|startup=12 |active=6 |recovery=17 |frameAdv= -7
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=6M
|damage= 850|level= |attribute= Strike|guard= High
|startup= 24|active= 6|recovery= 10|frameAdv= 0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5H
|damage= 850|level= |attribute= Strike|guard= All
|startup=11 |active=6 |recovery= 18|frameAdv= -8
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2H
|damage= 850|level= |attribute= Strike|guard= All
|startup=14 |active=3 |recovery=29 |frameAdv= -16
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=3H
|damage= 700|level= |attribute= Strike|guard= All
|startup=8 |active=4 |recovery=18 |frameAdv= -6
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S
|damage= 800|level= |attribute= Strike|guard= All
|startup=17 |active=3 |recovery=26 |frameAdv= +3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2S
|damage= 600|level= |attribute= Projectile Lvl 1|guard= All
|startup= 14|active= 1|recovery=24 |frameAdv= +2
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=*Projectile stays active until collision with opponent or ground.
}}
{{FrameData-DBFZ
|version=j.L
|damage= 400|level= |attribute= Strike|guard= High
|startup= 6|active= 3|recovery= 12|frameAdv= -3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.M
|damage= 700|level= |attribute= Strike|guard= High
|startup= 9|active= 4|recovery= 16|frameAdv= -4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.H
|damage= 850|level= |attribute= Strike|guard= High
|startup= 11|active= 3|recovery= 21|frameAdv= -8
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2H
|damage= 850|level= |attribute= Strike|guard= All
|startup= 9|active= 3|recovery= 19|frameAdv= -6
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S
|damage= 600|level= |attribute= Projectile Lvl 1|guard= All
|startup= 12|active= 1|recovery= 28|frameAdv= -8
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2S
|damage= 0|level= |attribute= N/A|guard= N/A
|startup= 9|active= 0|recovery= variable+8|frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= variable frames (the ones using speed lines) depend on height above ground
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ|version=yes}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Jet Uppercut
! colspan=14 style="background: white;"|Jet Uppercut
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236L|subtitle=}}
|version=236L
{{#lsth:DBFZ/Adult Gohan/Data|236L Full}}
|damage= 900|level= |attribute= Strike|guard= All
|-
|startup=9 |active=8 |recovery=33 |frameAdv=-29
{{AttackVersion|name=236M|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/Adult Gohan/Data|236M Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=236H|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Adult Gohan/Data|236H Full}}
|-
{{Description|14|text=*Costs one meter.
  }}
  }}
{{FrameData-DBFZ
 
|version=236M
! colspan=14 style="background: white;"|Ultimate Back Attack
|damage= 600, 800, [180*Level 1-3]|level= |attribute= Strike|guard= All
|-
|startup= 16, 8|active=4, 9 |recovery=34 |frameAdv=-29
{{AttackVersion|name=214L|subtitle=}}
|invul=1-19 All |hitbox=
{{#lsth:DBFZ/Adult Gohan/Data|214L Full}}
|description=
|-
{{AttackVersion|name=214M|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|214M Full}}
|-
{{AttackVersion|name=214H|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Adult Gohan/Data|214H Full}}
|-
{{Description|14|text=*Costs one meter.
  }}
  }}
{{FrameData-DBFZ
|-
|version=236H
{{AttackVersion|name=j.214L|subtitle=}}
|damage= 600, 1000, [180*Level 1-7]|level= |attribute= Strike|guard= All
{{#lsth:DBFZ/Adult Gohan/Data|j.214L Full}}
|startup= 9, 8|active= 4, 10|recovery=36 |frameAdv=-33
|-
|invul=1-12 All |hitbox=
{{AttackVersion|name=j.214M|subtitle=}}
|description=*Costs one meter.
{{#lsth:DBFZ/Adult Gohan/Data|j.214M Full}}
|-
{{AttackVersion|name=j.214H|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Adult Gohan/Data|j.214H Full}}
|-
{{Description|14|text=*Costs one meter.
  }}
  }}
! colspan=16 style="background: white;"|Ultimate Back Attack
 
! colspan=14 style="background: white;"|Machinegun Kick
|-
{{AttackVersion|name=j.236L|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|j.236L Full}}
|-
{{AttackVersion|name=j.236M|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|j.236M Full}}
|-
{{AttackVersion|name=j.236H|subtitle=}}
{{#lsth:DBFZ/Adult Gohan/Data|j.236H Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.236[L]|subtitle=|rowspan=2}}
|version=214L
{{#lsth:DBFZ/Adult Gohan/Data|j.236[L] Full}}
|damage= 900|level= |attribute= Strike|guard= High
|-
|startup=24 |active=8 |recovery=11 |frameAdv=-3
{{Description|14|text= number of attacks and recovery depend on when Gohan lands
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-DBFZ
|version=214M
|damage= 1000|level= |attribute= Strike|guard= High
|startup=28 |active=8 |recovery=11 |frameAdv=-3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=214H
|damage= 1100|level= |attribute= Strike|guard= High
|startup=26 |active=8 |recovery=11 |frameAdv=-3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=*Costs one meter.
}}
{{FrameData-DBFZ
|version=j.214L
|damage= 900|level= |attribute= Strike|guard= High
|startup=24 |active=8 |recovery=13 |frameAdv= -5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214M
|damage= 1000|level= |attribute= Strike|guard= High
|startup=28 |active=8 |recovery=13 |frameAdv= -5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214H
|damage= 1100|level= |attribute= Strike|guard= High
|startup=26 |active=8 |recovery=13 |frameAdv= -5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=*Costs one meter.
}}
! colspan=16 style="background: white;"|Machinegun Kick
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.236[M]|subtitle=|rowspan=2}}
|version=j.236L
{{#lsth:DBFZ/Adult Gohan/Data|j.236[M] Full}}
|damage= 350x3|level= |attribute= Strike|guard= All
|-
|startup= 7, 4x2|active= 2x3|recovery= 12|frameAdv= -1
{{Description|14|text= number of attacks and recovery depend on when Gohan lands
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-DBFZ
 
|version=j.236M
! colspan=14 style="background: white;"|Masenko
|damage= 350x3|level= |attribute= Strike|guard= All
|startup= 13, 4x2|active= 2x3|recovery= 12|frameAdv= -2
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236H
|damage= 1176 (11 hits)|level= |attribute= Strike|guard= All
|startup= 11, 3x8|active= 2x9|recovery= 11|frameAdv= +13
|blockstun= 24|groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236[L]
|damage= 350x(3+)|level= |attribute= Strike|guard= All
|startup= 7, 4x(2+)|active= 2x(3+)|recovery= 9-12|frameAdv= variable disadv.
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= number of attacks and recovery depend on when Gohan lands
}}
{{FrameData-DBFZ
|version=j.236[M]
|damage= 350x(3+)|level= |attribute= Strike|guard= All
|startup= 13, 4x(2+)|active= 2x(3+)|recovery= 10-13|frameAdv= variable disadv.
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description= number of attacks and recovery depend on when Gohan lands
}}
! colspan=16 style="background: white;"|Masenko
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236S|subtitle=}}
|version=236S
{{#lsth:DBFZ/Adult Gohan/Data|236S Full}}
|damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|startup=18 |active=25 |recovery=21 |frameAdv= -16
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ|version=yes}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Jet Uppercut
! colspan=14 style="background: white;"|Jet Uppercut
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=A1/A2|subtitle=}}
|version=A1/A2
{{#lsth:DBFZ/Adult Gohan/Data|A1/A2 Full}}
|damage= 800|level= |attribute= Strike|guard= All
|startup= 22|active= 8|recovery= 64|frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= 9-22|hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ|version=yes}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Potential Unleashed
! colspan=14 style="background: white;"|Potential Unleashed
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236LM|subtitle=or 236HS}}
|version=236L+M |subtitle=or 236H+S
{{#lsth:DBFZ/Adult Gohan/Data|236HS Full}}
|damage= 1600|level= |attribute= Strike|guard= All
|-
|startup= 9+3|active= 10|recovery= 44|frameAdv= -29
! colspan=14 style="background: white;"|Ultimate Kamehameha
|blockstun= |groundHit= |aiHit=
|invul= 9-16|hitbox=
|description=
}}
! colspan=16 style="background: white;"|Ultimate Kamehameha
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214LM|subtitle=or 214HS}}
|version=214L+M |subtitle=or 214H+S
{{#lsth:DBFZ/Adult Gohan/Data|214HS Full}}
|damage= 4123 (48 hits)|level= |attribute= Projectile Lvl 3|guard= All
|startup= 9+3|active= 101|recovery= 50|frameAdv= -34
|blockstun= |groundHit= |aiHit=
|invul= 1-19|hitbox=
|description=
}}
|}
|}



Revision as of 02:29, 1 March 2019

System Data


Normal Attacks

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5L
Potential Unleashed
5LL
Potential Unleashed
5LLL
Potential Unleashed
5LLLL
Potential Unleashed
5LLLLL
Potential Unleashed
2L
3L

Only available with Potential Unleashed Lvl 1 or greater

3[L]

Only available with Potential Unleashed Lvl 1 or greater

5M
2M
6M
5H
2H
3H
5S
2S
  • Projectile stays active until collision with opponent or ground.
j.L
j.M
j.H
j.2H
j.S
j.2S

variable frames (the ones using speed lines) depend on height above ground

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Jet Uppercut
236L
236M
236H
  • Costs one meter.
Ultimate Back Attack
214L
214M
214H
  • Costs one meter.
j.214L
j.214M
j.214H
  • Costs one meter.
Machinegun Kick
j.236L
j.236M
j.236H
j.236[L]

number of attacks and recovery depend on when Gohan lands

j.236[M]

number of attacks and recovery depend on when Gohan lands

Masenko
236S

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Jet Uppercut
A1/A2

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Potential Unleashed
236LM
or 236HS
Ultimate Kamehameha
214LM
or 214HS

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
5M - 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - - -
Level 1~6
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL[5M] 5LLL[+], 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL - - - - Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L - 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H[5LLL] - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - - -
Level 7
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL[5M] 5LLL[+], 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL 2L, 3L 2M, 6M 2H, 3H 5S, 2S Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L 5L, 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 5L, 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M 5L, 2L, 3L 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H 5L, 2L, 3L 5M, 2M, 6M 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H[5LLL] 5L, 2L, 3L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 2S Sp
2S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, j.2S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H j.L, j.4LL j.M j.2H j.S, j.2S Sp
j.2H j.L, j.4LL j.M j.H j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - - -
  • 5L and 5LL(Lv.0) are both jump and Sp cancellable on each hit.
  • 3L is cancellable on each hit.
  • If 5LL(Lv.1+) can't come out, will perform 5LL(Lv.0) and then 5LLL(Lv.0).
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

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