BBCP/Platinum the Trinity/Frame Data 1.0

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All hit - boxes are awaiting revelation.

Normal Moves.

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A CSJR 300 124 100 76 All. 1 HB 6 2 11 -1 10 14
5B SR 560 231 100 89 HL 3 HB 11 6 16 -5 27 17
  • Hitbox is located at the staff's head during frames 15 towards 16 (Unconfirmed.).
5C SJR 600 273 100 92 HL 4 (Unconfirmed.) HB 10 6 19 -7 21 14
2A SR 300 124 85 75 LA 0 F 8 3 8 -1 12 12
2B SR 500 207 90 85 L 2 F 10 3 21 -10 21 14
2C R 800 331 91 92 HL 4 HB 15 8 24 15 40 50
  • Head invincible from frame 9 towards 34
  • Floats if hit.
  • Includes SMP.
6A JSR 560 223 81 89 HL 3 HB 12 4 22 -9 33 26
  • Head invincible for frame 6 towards 15.
6B 580 256 81 82 HA 4* HB 20 12 27 -7* 48 19
  • Airborne state from frame 20 towards frame 32.
  • SD recorded within the situation of hitting on first active frame. SD increases via 1 for each active frame that occurs before the opponent is hit (E.g. hitting upon the sixth active frame would be -1, the tenth +3, ect.).
  • 33 frames block - stun.
  • 34 frames hit - stun.
  • Includes SMP.
  • Corner - only wall - stick if opponent is hit within the air.
6C SJR 760 314 100 93 All. 5 HB 21 5 32 + 4 landing. 56 46
  • Feet invincible for frames 3 towards 54.
  • Becomes airborne during the 22nd frame.
  • Cancelable into J.B, J.C, and J.2C from frame 26.
  • Cancelable into jump or aerial specials from frame 30.
  • Float if hit.
  • Includes SMP.
3C SR 600 348 90 92 L 4 F 12 3 24 -8
  • Knock - down if hit.
J.A CJSR 300 124 90 77 HA 1 H 7 2 9 - 11 14
J.B JSR 480 198 91 85 HA 2 H 8 6 9 - 16 17
J.C JSR 660 273 91 89 HA 3 H 12 4 13 + 4 landing. - 22 23
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  • Hit - box gains more height during frames 14 towards 16 (Unconfirmed.).