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  • {{FP Box|header=[[Guilty Gear Isuka]]<sup style="float:right"><small>[[GGI/Navigation|e]]</small></sup> :{{Character Label|GGI|A.B.A|size=32px}} {{FrameDataStar|GGI|A.B.A}}
    3 KB (334 words) - 22:01, 12 December 2023
  • ...normals on ''whiff''. Every character also has a 6P, explained below in [[GGI/Controls#Command Normals|Command Normals]]. <br>. The Heavy Slash button is also tied to [[GGI/Controls#Throw and Air Throw|Throws]].
    16 KB (2,721 words) - 16:57, 25 June 2022
  • ...il Johnny has full tension and note how long it takes. Now, reset training mode, and simply walk forward with Johnny. Notice that he gains Tension a lot fa *[[GGI/Offense#Bear Stun|Bear Stunned (Dizzied)]]
    12 KB (2,071 words) - 20:32, 28 June 2022
  • :Running is an excellent movement option within GGI. Running can be used to cover a lot of distance in a short amount of time. :Johnny, Slayer and A.B.A (in regular mode) have no run. They instead do a dash forward that goes a preset distance. T
    25 KB (4,355 words) - 20:39, 28 June 2022