Setup
2D > 214K > delay dash 2K
Position
Anywhere
Midscreen
Corner
Wakeup Timings
All
Fast
Medium
Slow
Mixup Types
Strike/Throw
Crossover
High/Low
F-Shiki
Vs Reversals
Blitz
Single Hit
Multi Hit
A good midscreen setup with multiple strike throw points.
2D > 214K > delay dash 2K > c.S
2D > 214K > delay dash throw
Notes
- If you don't delay dash you will get proximity blitz'd.
New Combo Cards
Combo | Video/Name | Damage | Difficulty | Position | Notes | |||||||||||||
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5D > Homing Jump > j.H > j.H > j.S > j.P > j.S (JC) > j.S > j.H > j.623H or j.632146H | 123 | Very Easy | Corner |
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Doesn't work on specific characters, easy way to add damage to combos and get a Stun Dipper knockdown. Will not work on Axl and Jam at point blank range. Works on Bedman, Dizzy and Johnny at farther ranges, does not work on Chipp or Potemkin at all.
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5D > Homing Jump > j.H > j.H > j.S > j.P > j.S (JC) > j.S > j.H > j.623H or j.632146H | 123 | Easy | Midscreen |
Toggle Details
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Doesn't work on specific characters, easy way to add damage to combos and get a Stun Dipper knockdown. Will not work on Axl and Jam at point blank range. Works on Bedman, Dizzy and Johnny at farther ranges, does not work on Chipp or Potemkin at all.
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