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User
:
Worldjem
183 edits
Joined 30 January 2012
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Mock-Up Suggested Revolver Action Table
Ground Revolver Action Table
A
B
C
D
Cancels
5A
Guard
All
Startup
5
Recovery
9
Advantage
0
[3]
5A
[+]
2A
6A
5B
2B
6B
5C
2C
6C
3C
5D
2D
6D
Jump, Throw, Special, Super
2A
Guard
All
Startup
7
Recovery
10
Advantage
0
[3]
5A
2A
[+]
6A
5B
2B
6B
5C
2C
6C
3C
5D
2D
6D
Special, Super
6A
Guard
Mid
Startup
12
Recovery
24
Advantage
-11
-
-
-
5D
2D
6D
Jump
[-]
, Special, Super
5B
Guard
Mid
Startup
8
Recovery
16
Advantage
-7
[1]
6A
2B
5C
2C
3C
5D
2D
6D
Special, Overdrive
2B
Guard
Low
Startup
9
Recovery
15
Advantage
-3
[1]
6A
5B
6B
5C
2C
3C
5D
2D
6D
Special, Super
6B
Guard
High
Startup
24
Recovery
19
Advantage
-6
6A
-
-
5D
2D
6D
Special, Super
5C
Guard
Mid
Startup
13
Recovery
20
Advantage
-5
[1]
6A
-
2C
6C
3C
5D
2D
6D
Jump
[-]
, Special, Super
2C
Guard
Mid
Startup
12
Recovery
13
Advantage
+1
[1]
6A
6B
5C
6C
3C
5D
2D
6D
Special, Super
6C
Guard
Low, Mid
Startup
20
Recovery
33
Advantage
-16
-
-
-
5D
6D
Jump (2nd Hit), Special, Super
3C
Guard
Low
Startup
12
Recovery
27
Advantage
-11
-
-
-
2D
Jump, Special, Super
5D
Guard
Mid, All
Startup
15
Recovery
29
Advantage
-11
-
-
-
-
Special, Overdrive
2D
Guard
Low
Startup
17
Recovery
23
Advantage
-6
-
-
-
-
Special, Super
6D
Guard
Mid
Startup
21
Recovery
14+16L
Advantage
-12
-
-
-
j.D
Jump, Special, Super
Air Revolver Action Table
A
B
C
D
Cancels
j.A
Guard
High/Air
Startup
7
Recovery
9
Advantage
-
j.A
j.B
j.C
j.D
Jump, Throw, Special, Super
j.B
Guard
High/Air
Startup
10
Recovery
15
Advantage
-
-
-
j.C
j.D
Jump, Special, Super
j.C
Guard
High/Air
Startup
12
Recovery
32
Advantage
-
-
-
-
j.D
Jump, Special, Super
j.D
Guard
High/Air
Startup
13 [11]
Recovery
20+3L
Advantage
-
-
-
-
-
Jump, Special, Super
Ground Revolver Action Table
A
B
C
D
Cancels
5A
Guard
All
Startup
5
Recovery
9
Advantage
0
[3]
5A
[+]
2A
6A
5B
2B
6B
5C
2C
6C
3C
5D
2D
6D
Jump, Throw, Special, Super
5B
Guard
Mid
Startup
8
Recovery
16
Advantage
-7
[1]
6A
2B
5C
2C
3C
5D
2D
6D
Special, Overdrive
5C
Guard
Mid
Startup
13
Recovery
20
Advantage
-5
[1]
6A
-
2C
6C
3C
5D
2D
6D
Jump
[-]
, Special, Super
5D
Guard
Mid, All
Startup
15
Recovery
29
Advantage
-11
-
-
-
-
Special, Overdrive
2A
Guard
All
Startup
7
Recovery
10
Advantage
0
[3]
5A
2A
[+]
6A
5B
2B
6B
5C
2C
6C
3C
5D
2D
6D
Special, Super
2B
Guard
Low
Startup
9
Recovery
15
Advantage
-3
[1]
6A
5B
6B
5C
2C
3C
5D
2D
6D
Special, Super
2C
Guard
Mid
Startup
12
Recovery
13
Advantage
+1
[1]
6A
6B
5C
6C
3C
5D
2D
6D
Special, Super
2D
Guard
Low
Startup
17
Recovery
23
Advantage
-6
-
-
-
-
Special, Super
6A
Guard
Mid
Startup
12
Recovery
24
Advantage
-11
-
-
-
5D
2D
6D
Jump
[-]
, Special, Super
6B
Guard
High
Startup
24
Recovery
19
Advantage
-6
6A
-
-
5D
2D
6D
Special, Super
6C
Guard
Low, Mid
Startup
20
Recovery
33
Advantage
-16
-
-
-
5D
6D
Jump (2nd Hit), Special, Super
6D
Guard
Mid
Startup
21
Recovery
14+16L
Advantage
-12
-
-
-
j.D
Jump, Special, Super
3C
Guard
Low
Startup
12
Recovery
27
Advantage
-11
-
-
-
2D
Jump, Special, Super
Air Revolver Action Table
A
B
C
D
Cancels
j.A
Guard
High/Air
Startup
7
Recovery
9
Advantage
-
j.A
j.B
j.C
j.D
Jump, Throw, Special, Super
j.B
Guard
High/Air
Startup
10
Recovery
15
Advantage
-
-
-
j.C
j.D
Jump, Special, Super
j.C
Guard
High/Air
Startup
12
Recovery
32
Advantage
-
-
-
-
j.D
Jump, Special, Super
j.D
Guard
High/Air
Startup
13 [11]
Recovery
20+3L
Advantage
-
-
-
-
-
Jump, Special, Super
X
= X is available on hit or block
X
[-]
= X is available only on hit
X
[+]
= X is available on whiff
X
[#]
= X can be used only # times per string