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| |+ style="white-space:nowrap; text-align: left; margin-bottom: 5px; font-size: 1.1em;" colspan=4 | <code>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</code>
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| ! Option !! Meaty !! Inputs !! Notes
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| | Overhead || Safejump || style="text-align: left; font-family: monospace;" | Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}}) || style="text-align: left;"| Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.
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| {{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br>
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| {{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.
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| | Low || {{clr|4|F10}} || style="text-align: left; font-family: monospace;" | Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|2|2K}} || style="text-align: left;"| ''Extremely poor option.'' No delays required.
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| | Crossup || {{clr|4|F9}} || style="text-align: left; font-family: monospace;" | Throw > {{clr|1|236[P]}} > Dash > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|1|5P}} || style="text-align: left;"| ''Extremely poor option.'' No delays required.
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| | Throw || F6 || style="text-align: left; font-family: monospace;" | Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > Throw || style="text-align: left;"| Requires at least 2 Frames of delay anywhere in the string.
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| | colspan=5 style="text-align: left;" | '''''Note:''' Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later.''
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| |}
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