Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(2K) > c.S(3) > 6K > 421X | any | 80 | 12 | Very Easy | ||
(2K) > c.S(2) > 5H > 421X | any | 83 | 12 | Very Easy | enemy is in stagger state on 5H | |
(2K) > c.S(2) > 5H > 623D | any | 102 | -20 | Very Easy | Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic. | |
(2K) > c.S(3) > 6K > 421S > 2S > 623D | any | 140 | -10 | Easy | ||
(2K) > c.S(3) > 6K > [421S > 2S]x2-3 > 421X | corner | 145 | 17 | all | Easy | |
(2K) > c.S(3) > 6K > sCR > 66 6K > 214H-D > 66 f.S > 421X | corner | 134 | 22 | all | Hard |
Combo | Valid From: | Works on: | Notes |
---|---|---|---|
() > Close Range (3 hits) > > +Any Button | any position | all characters | |
() > Close Range (2 hits) > Standing > +Any Button | any position | all characters | enemy is in stagger state on |
() > Close Range (2 hits) > Standing > | any position | all characters | Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic. |
() > Close Range (3 hits) > > > > | any position | all characters | |
() > Close Range (3 hits) > > [ > ] two to three times > +Any Button | corner | all characters | |
() > Close (3 hits) > > Carcass Raid > Dash > > then > Dash > Far Range > +Any Button | corner | all characters |
2Ax2 > 2B > 5D > C+D > 6 > 5D > 623C(3) > E > forward jump j.A > delay j.D > land then jump straight up > j.A (right side only) > j.214D > 2Ax10 > 2B > c.D > A+C > j.A > j.214D > 2A > 2B > c.C > A+C > j.A > j.214D > 2Ax14 > 2B > 5D > 214D+E > 2Ax14 > 2A~E > 2Ax3 > 2B > 5D > 214D+E > 2Ax10 > 2B > c.C > C+D > 6 > 2B > 2Ax5 > 2A~E > 2AxN~ (Traveling) |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5D > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) | Midscreen | 155 | 0 | All | ?? | If you did 5D close to opponent, use this. | Link |
5D > j.D > 214P(1) > f.S > 6K > 214P > 2H > 214P | ?? | ?? | 0 | All | ?? | Should be used if you hit 5D from further away. | - |
5D > j.D > 214P(1) > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P | Corner | ?? | 50 | All | ?? | - | - |
5D > j.D> 214P(1) > 5H > 214H > dash j.H > j.D > 214P(1) > c.S > 214H > 2148P | Corner | ?? | 0 | All | ?? | - | - |
5D > j.D > 214P(1) > 5H > 214H > j.H> j.D > 214H > 214P(1) | Corner | ?? | 0 | All | ?? | Less damage than above, but easier/more stable. | - |