User:PrivateTarkus/sandbox: Difference between revisions

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<span style="display: block; float: right; overflow: hidden; border-radius: 15px; line-height: 0px; margin: 0px 0px 7px 7px;>[[file:GGST_Jack-O_Okizeme_ThrowMid1.mp4]]</span><div style="clear:left;"></div>
<span style="display: block; float: right; overflow: hidden; border-radius: 15px; line-height: 0px; margin: 0px 0px 7px 7px;>[[file:GGST_Jack-O_Okizeme_ThrowMid1.mp4]]</span><div style="clear:left;"></div>
<div class="MockCodeBlock" style="width: calc(100% - 330px);">{{clr|5|2A}}x2 > {{clr|4|2B}} > {{clr|3|5D}} > C+D > 6 > {{clr|3|5D}} > {{clr|1|623C}}(3) > E > forward jump {{clr|5|j.A}} > delay {{clr|3|j.D}} > land then jump straight up > {{clr|5|j.A}} (right side only) > {{clr|3|j.214D}} > {{clr|5|2A}}x10 > {{clr|4|2B}} > {{clr|3|c.D}} > A+C > {{clr|5|j.A}} > {{clr|3|j.214D}} > {{clr|5|2A}} > {{clr|4|2B}} > {{clr|1|c.C}} > A+C > {{clr|5|j.A}} > {{clr|3|j.214D}} > {{clr|5|2A}}x14 > {{clr|4|2B}} > {{clr|3|5D}} > {{clr|3|214D}}+E > {{clr|5|2A}}x14 > {{clr|5|2A}}~E > {{clr|5|2A}}x3 > {{clr|4|2B}} > {{clr|3|5D}} > {{clr|3|214D}}+E > {{clr|5|2A}}x10 > {{clr|4|2B}} > {{clr|1|c.C}} > C+D > 6 > {{clr|4|2B}} > {{clr|5|2A}}x5 > {{clr|5|2A}}~E > {{clr|5|2A}}xN~ (Traveling)</div>
<div class="MockCodeBlock" style="width: calc(100% - 330px);">{{clr|5|2A}}x2 > {{clr|4|2B}} > {{clr|3|5D}} > C+D > 6 > {{clr|3|5D}} > {{clr|1|623C}}(3) > E > forward jump {{clr|5|j.A}} > delay {{clr|3|j.D}} > land then jump straight up > {{clr|5|j.A}} (right side only) > {{clr|3|j.214D}} > {{clr|5|2A}}x10 > {{clr|4|2B}} > {{clr|3|c.D}} > A+C > {{clr|5|j.A}} > {{clr|3|j.214D}} > {{clr|5|2A}} > {{clr|4|2B}} > {{clr|1|c.C}} > A+C > {{clr|5|j.A}} > {{clr|3|j.214D}} > {{clr|5|2A}}x14 > {{clr|4|2B}} > {{clr|3|5D}} > {{clr|3|214D}}+E > {{clr|5|2A}}x14 > {{clr|5|2A}}~E > {{clr|5|2A}}x3 > {{clr|4|2B}} > {{clr|3|5D}} > {{clr|3|214D}}+E > {{clr|5|2A}}x10 > {{clr|4|2B}} > {{clr|1|c.C}} > C+D > 6 > {{clr|4|2B}} > {{clr|5|2A}}x5 > {{clr|5|2A}}~E > {{clr|5|2A}}xN~ (Traveling)</div>
This combo assumes you start with no boost, because having boost can mess with ura sai. This bani combo has been optimized to Mamiya to ToD while maximizing resource swing in your favor.
It's worth considering going for a different combo than this one if she is below 2/3 HP, because the difficulty from this is not worth the damage if she's going to die halfway through the route.
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Revision as of 04:41, 28 May 2022

c.S starter
Combo Position Damage Tension Gain Works on: Difficulty Notes
(2K) > c.S(3) > 6K > 421X any 80 12 Very Easy
(2K) > c.S(2) > 5H > 421X any 83 12 Very Easy enemy is in stagger state on 5H
(2K) > c.S(2) > 5H > 623D any 102 -20 Very Easy Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic.
(2K) > c.S(3) > 6K > 421S > 2S > 623D any 140 -10 Easy
(2K) > c.S(3) > 6K > [421S > 2S]x2-3 > 421X corner 145 17 all Easy
(2K) > c.S(3) > 6K > sCR > 66 6K > 214H-D > 66 f.S > 421X corner 134 22 all Hard
Close Range S starter
Combo Valid From: Works on: Notes
(2K) > Close Range S(3 hits) > 6K > 421+Any Button any position all characters
(2K) > Close Range S(2 hits) > Standing H > 421+Any Button any position all characters enemy is in stagger state on H
(2K) > Close Range S(2 hits) > Standing H > 623D any position all characters Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic.
(2K) > Close Range S(3 hits) > 6K > 421S > 2S > 623D any position all characters
(2K) > Close Range S(3 hits) > 6K > [ 421S > 2S ] two to three times > 421+Any Button corner all characters
(2K) > Close S(3 hits) > 6K > S Carcass Raid > Dash > 6K > 214H then D > Dash > Far Range S > 421+Any Button corner all characters


No results


2Ax2 > 2B > 5D > C+D > 6 > 5D > 623C(3) > E > forward jump j.A > delay j.D > land then jump straight up > j.A (right side only) > j.214D > 2Ax10 > 2B > c.D > A+C > j.A > j.214D > 2A > 2B > c.C > A+C > j.A > j.214D > 2Ax14 > 2B > 5D > 214D+E > 2Ax14 > 2A~E > 2Ax3 > 2B > 5D > 214D+E > 2Ax10 > 2B > c.C > C+D > 6 > 2B > 2Ax5 > 2A~E > 2AxN~ (Traveling)


Dust Combos
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
5D > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) Midscreen 155 0 All ?? If you did 5D close to opponent, use this. Link
5D > j.D > 214P(1) > f.S > 6K > 214P > 2H > 214P ?? ?? 0 All ?? Should be used if you hit 5D from further away. -
5D > j.D > 214P(1) > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P Corner ?? 50 All ?? - -
5D > j.D> 214P(1) > 5H > 214H > dash j.H > j.D > 214P(1) > c.S > 214H > 2148P Corner ?? 0 All ?? - -
5D > j.D > 214P(1) > 5H > 214H > j.H> j.D > 214H > 214P(1) Corner ?? 0 All ?? Less damage than above, but easier/more stable. -