User:PrivateTarkus/sandbox: Difference between revisions

From Dustloop Wiki
mNo edit summary
mNo edit summary
Line 47: Line 47:
| content    =<span style="display: block; float: right; overflow: hidden; border-radius: 15px; line-height: 0px; margin: 0px 0px 7px 7px;>[[file:GGST_Jack-O_Okizeme_ThrowMid1.mp4]]</span><div style="clear:left;"></div>
| content    =<span style="display: block; float: right; overflow: hidden; border-radius: 15px; line-height: 0px; margin: 0px 0px 7px 7px;>[[file:GGST_Jack-O_Okizeme_ThrowMid1.mp4]]</span><div style="clear:left;"></div>
<div class="SusCode" style="width: calc(100% - 330px);">{{clr|5|2A}}x2 > {{clr|4|2B}} > {{clr|3|5D}} > C+D > 6 > {{clr|3|5D}} > {{clr|1|623C}}(3) > E > forward jump {{clr|5|j.A}} > delay {{clr|3|j.D}} > land then jump straight up > {{clr|5|j.A}} (right side only) > {{clr|3|j.214D}} > {{clr|5|2A}}x10 > {{clr|4|2B}} > {{clr|3|c.D}} > A+C > {{clr|5|j.A}} > {{clr|3|j.214D}} > {{clr|5|2A}} > {{clr|4|2B}} > {{clr|1|c.C}} > A+C > {{clr|5|j.A}} > {{clr|3|j.214D}} > {{clr|5|2A}}x14 > {{clr|4|2B}} > {{clr|3|5D}} > {{clr|3|214D}}+E > {{clr|5|2A}}x14 > {{clr|5|2A}}~E > {{clr|5|2A}}x3 > {{clr|4|2B}} > {{clr|3|5D}} > {{clr|3|214D}}+E > {{clr|5|2A}}x10 > {{clr|4|2B}} > {{clr|1|c.C}} > C+D > 6 > {{clr|4|2B}} > {{clr|5|2A}}x5 > {{clr|5|2A}}~E > {{clr|5|2A}}xN~ (Traveling)</div>
<div class="SusCode" style="width: calc(100% - 330px);">{{clr|5|2A}}x2 > {{clr|4|2B}} > {{clr|3|5D}} > C+D > 6 > {{clr|3|5D}} > {{clr|1|623C}}(3) > E > forward jump {{clr|5|j.A}} > delay {{clr|3|j.D}} > land then jump straight up > {{clr|5|j.A}} (right side only) > {{clr|3|j.214D}} > {{clr|5|2A}}x10 > {{clr|4|2B}} > {{clr|3|c.D}} > A+C > {{clr|5|j.A}} > {{clr|3|j.214D}} > {{clr|5|2A}} > {{clr|4|2B}} > {{clr|1|c.C}} > A+C > {{clr|5|j.A}} > {{clr|3|j.214D}} > {{clr|5|2A}}x14 > {{clr|4|2B}} > {{clr|3|5D}} > {{clr|3|214D}}+E > {{clr|5|2A}}x14 > {{clr|5|2A}}~E > {{clr|5|2A}}x3 > {{clr|4|2B}} > {{clr|3|5D}} > {{clr|3|214D}}+E > {{clr|5|2A}}x10 > {{clr|4|2B}} > {{clr|1|c.C}} > C+D > 6 > {{clr|4|2B}} > {{clr|5|2A}}x5 > {{clr|5|2A}}~E > {{clr|5|2A}}xN~ (Traveling)</div>
Sai > 2A and Banishing Cancel are both 2 frame links. Surprisingly, that shit easy.
{{clear}}
{{clear}}
}}
}}

Revision as of 12:45, 27 May 2022

c.S starter
Combo Position Damage Tension Gain Works on: Difficulty Notes
(2K) > c.S(3) > 6K > 421X any 80 12 Very Easy
(2K) > c.S(2) > 5H > 421X any 83 12 Very Easy enemy is in stagger state on 5H
(2K) > c.S(2) > 5H > 623D any 102 -20 Very Easy Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic.
(2K) > c.S(3) > 6K > 421S > 2S > 623D any 140 -10 Easy
(2K) > c.S(3) > 6K > [421S > 2S]x2-3 > 421X corner 145 17 all Easy
(2K) > c.S(3) > 6K > sCR > 66 6K > 214H-D > 66 f.S > 421X corner 134 22 all Hard
Close Range S starter
Combo Valid From: Works on: Notes
(2K) > Close Range S(3 hits) > 6K > 421+Any Button any position all characters
(2K) > Close Range S(2 hits) > Standing H > 421+Any Button any position all characters enemy is in stagger state on H
(2K) > Close Range S(2 hits) > Standing H > 623D any position all characters Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic.
(2K) > Close Range S(3 hits) > 6K > 421S > 2S > 623D any position all characters
(2K) > Close Range S(3 hits) > 6K > [ 421S > 2S ] two to three times > 421+Any Button corner all characters
(2K) > Close S(3 hits) > 6K > S Carcass Raid > Dash > 6K > 214H then D > Dash > Far Range S > 421+Any Button corner all characters


No results


2Ax2 > 2B > 5D > C+D > 6 > 5D > 623C(3) > E > forward jump j.A > delay j.D > land then jump straight up > j.A (right side only) > j.214D > 2Ax10 > 2B > c.D > A+C > j.A > j.214D > 2A > 2B > c.C > A+C > j.A > j.214D > 2Ax14 > 2B > 5D > 214D+E > 2Ax14 > 2A~E > 2Ax3 > 2B > 5D > 214D+E > 2Ax10 > 2B > c.C > C+D > 6 > 2B > 2Ax5 > 2A~E > 2AxN~ (Traveling)


Dust Combos
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
5D > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) Midscreen 155 0 All ?? If you did 5D close to opponent, use this. Link
5D > j.D > 214P(1) > f.S > 6K > 214P > 2H > 214P ?? ?? 0 All ?? Should be used if you hit 5D from further away. -
5D > j.D > 214P(1) > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P Corner ?? 50 All ?? - -
5D > j.D> 214P(1) > 5H > 214H > dash j.H > j.D > 214P(1) > c.S > 214H > 2148P Corner ?? 0 All ?? - -
5D > j.D > 214P(1) > 5H > 214H > j.H> j.D > 214H > 214P(1) Corner ?? 0 All ?? Less damage than above, but easier/more stable. -