Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(2K) > c.S(3) > 6K > 421X | any | 80 | 12 | Very Easy | ||
(2K) > c.S(2) > 5H > 421X | any | 83 | 12 | Very Easy | enemy is in stagger state on 5H | |
(2K) > c.S(2) > 5H > 623D | any | 102 | -20 | Very Easy | Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic. | |
(2K) > c.S(3) > 6K > 421S > 2S > 623D | any | 140 | -10 | Easy | ||
(2K) > c.S(3) > 6K > [421S > 2S]x2-3 > 421X | corner | 145 | 17 | all | Easy | |
(2K) > c.S(3) > 6K > sCR > 66 6K > 214H-D > 66 f.S > 421X | corner | 134 | 22 | all | Hard |
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<tabber> | |||
Numpad Notation= | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ {{clr|3|c.S}} starter | |+ {{clr|3|c.S}} starter | ||
Line 16: | Line 18: | ||
| ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|3|s}}CR > 66 {{clr|2|6K}} > {{clr|4|214H}}-{{clr|5|D}} > 66 {{clr|3|f.S}} > 421X || corner || 134 || 22 || all || {{clr|4|Hard}} || | | ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|3|s}}CR > 66 {{clr|2|6K}} > {{clr|4|214H}}-{{clr|5|D}} > 66 {{clr|3|f.S}} > 421X || corner || 134 || 22 || all || {{clr|4|Hard}} || | ||
|} | |} | ||
|-| | |||
Scrub Notation = | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Close {{Prompt|GGACR|S}} starter | |||
|- | |||
! Combo !! Position !! Damage !! Works on: !! Notes | |||
|- | |||
| ({{Ni|2}}{{Prompt|GGACR|K}}) > Close {{Prompt|GGACR|S}}(3) > {{Ni|6}}{{Prompt|GGACR|K}} > {{Ni|421}}+Any Button || any || 80 || || | |||
|- | |||
| ({{Ni|2}}{{Prompt|GGACR|K}}) > Close {{Prompt|GGACR|S}}(2) > {{Prompt|GGACR|H}} > {{Ni|421}}+Any Button || any || 83 || || enemy is in stagger state on {{Prompt|GGACR|H}} | |||
|- | |||
| ({{Ni|2}}{{Prompt|GGACR|K}}) > Close {{Prompt|GGACR|S}}(2) > {{Prompt|GGACR|H}} > {{Ni|623}}{{Prompt|D}} || any || 102 || || Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic. | |||
|- | |||
| ({{Ni|2}}{{Prompt|GGACR|K}}) > Close {{Prompt|GGACR|S}}(3) > {{Ni|6}}{{Prompt|GGACR|K}} > {{Ni|421}}{{Prompt|GGACR|S}} > {{Ni|2}}{{Prompt|GGACR|S}} > {{Ni|623}}{{Prompt|D}} || any || 140 || || | |||
|- | |||
| ({{Ni|2}}{{Prompt|GGACR|K}}) > Close {{Prompt|GGACR|S}}(3) > {{Ni|6}}{{Prompt|GGACR|K}} > [{{Ni|421}}{{Prompt|GGACR|S}} > {{Ni|2}}{{Prompt|GGACR|S}}]x2-3 > {{Ni|421}}+Any Button || corner || 145 || all || | |||
|- | |||
| ({{Ni|2}}{{Prompt|GGACR|K}}) > Close {{Prompt|GGACR|S}}(3) > {{Ni|6}}{{Prompt|GGACR|K}} > {{clr|3|s}}CR > 66 {{Ni|6}}{{Prompt|GGACR|K}} > {{clr|4|214H}}-{{clr|5|D}} > 66 {{clr|3|f.S}} > {{Ni|421}}+Any Button || corner || 134 || all || {{clr|4|Hard}} || | |||
|} | |||
</tabber> | |||
Revision as of 22:33, 26 May 2022
Combo | Position | Damage | Works on: | Notes | |
---|---|---|---|---|---|
() > Close (3) > > +Any Button | any | 80 | |||
() > Close (2) > > +Any Button | any | 83 | enemy is in stagger state on | ||
() > Close (2) > > [[File:D_{{{2}}}_Prompt.png|x22px|link=|alt={{{2}}}]] | any | 102 | Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic. | ||
() > Close (3) > > > > [[File:D_{{{2}}}_Prompt.png|x22px|link=|alt={{{2}}}]] | any | 140 | |||
() > Close (3) > > [[[File:InputIcon_421.png|24x24px|link=|alt=421]] > ]x2-3 > +Any Button | corner | 145 | all | ||
() > Close (3) > > sCR > 66 > 214H-D > 66 f.S > +Any Button | corner | 134 | all | Hard |
2Ax2 > 2B > 5D > C+D > 6 > 5D > 623C(3) > E > forward jump j.A > delay j.D > land then jump straight up > j.A (right side only) > j.214D > 2Ax10 > 2B > c.D > A+C > j.A > j.214D > 2A > 2B > c.C > A+C > j.A > j.214D > 2Ax14 > 2B > 5D > 214D+E > 2Ax14 > 2A~E > 2Ax3 > 2B > 5D > 214D+E > 2Ax10 > 2B > c.C > C+D > 6 > 2B > 2Ax5 > 2A~E > 2AxN~ (Traveling) |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5D > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) | Midscreen | 155 | 0 | All | ?? | If you did 5D close to opponent, use this. | Link |
5D > j.D > 214P(1) > f.S > 6K > 214P > 2H > 214P | ?? | ?? | 0 | All | ?? | Should be used if you hit 5D from further away. | - |
5D > j.D > 214P(1) > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P | Corner | ?? | 50 | All | ?? | - | - |
5D > j.D> 214P(1) > 5H > 214H > dash j.H > j.D > 214P(1) > c.S > 214H > 2148P | Corner | ?? | 0 | All | ?? | - | - |
5D > j.D > 214P(1) > 5H > 214H > j.H> j.D > 214H > 214P(1) | Corner | ?? | 0 | All | ?? | Less damage than above, but easier/more stable. | - |