User:PrivateTarkus/sandbox: Difference between revisions

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|  ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|3|s}}CR > 66 {{clr|2|6K}} > {{clr|4|214H}}-{{clr|5|D}} > 66 {{clr|3|f.S}} > 421X || corner || 134 || 22 || all || {{clr|4|Hard}} ||  
|  ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|3|s}}CR > 66 {{clr|2|6K}} > {{clr|4|214H}}-{{clr|5|D}} > 66 {{clr|3|f.S}} > 421X || corner || 134 || 22 || all || {{clr|4|Hard}} ||  
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{| style="width:100%" cellpadding=10 border="1"
| {{clr|A|2A}}x2 > {{clr|B|2B}} > {{clr|D|5D}} > C+D > 6 > {{clr|D|5D}} > {{clr|C|623C}}(3) > E > forward jump {{clr|A|j.A}} > delay {{clr|D|j.D}} > land then jump straight up > {{clr|A|j.A}} (right side only) > {{clr|D|j.214D}} > {{clr|A|2A}}x10 > {{clr|B|2B}} > {{clr|D|c.D}} > A+C > {{clr|A|j.A}} > {{clr|D|j.214D}} > {{clr|A|2A}} > {{clr|B|2B}} > {{clr|C|c.C}} > A+C > {{clr|A|j.A}} > {{clr|D|j.214D}} > {{clr|A|2A}}x14 > {{clr|B|2B}} > {{clr|D|5D}} > {{clr|D|214D}}+E > {{clr|A|2A}}x14 > {{clr|A|2A}}~E > {{clr|A|2A}}x3 > {{clr|B|2B}} > {{clr|D|5D}} > {{clr|D|214D}}+E > {{clr|A|2A}}x10 > {{clr|B|2B}} > {{clr|C|c.C}} > C+D > 6 > {{clr|B|2B}} > {{clr|A|2A}}x5 > {{clr|A|2A}}~E > {{clr|A|2A}}xN~ (Traveling)
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{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|+ Dust Combos
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
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| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || 155 || 0 || All || ?? || If you did {{clr|5|5D}} close to opponent, use this. || [https://youtu.be/XsNjp2D8sgw Link]
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| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || ?? || 0 || All || ?? || Should be used if you hit {{clr|5|5D}} from further away. || -
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| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|2148P}} || Corner || ?? || 50 || All || ?? || - || -
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| {{clr|5|5D}} > {{clr|5|j.D}}> {{clr|1|214P}}(1) > {{clr|4|5H}} > {{clr|4|214H}} > dash {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|2148P}} || Corner || ?? || 0 || All || ?? || - || -
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| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|4|5H}} > {{clr|4|214H}} > {{clr|4|j.H}}> {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Corner || ?? || 0 || All || ?? || Less damage than above, but easier/more stable. || -
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Revision as of 22:13, 26 May 2022

c.S starter
Combo Position Damage Tension Gain Works on: Difficulty Notes
(2K) > c.S(3) > 6K > 421X any 80 12 Very Easy
(2K) > c.S(2) > 5H > 421X any 83 12 Very Easy enemy is in stagger state on 5H
(2K) > c.S(2) > 5H > 623D any 102 -20 Very Easy Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic.
(2K) > c.S(3) > 6K > 421S > 2S > 623D any 140 -10 Easy
(2K) > c.S(3) > 6K > [421S > 2S]x2-3 > 421X corner 145 17 all Easy
(2K) > c.S(3) > 6K > sCR > 66 6K > 214H-D > 66 f.S > 421X corner 134 22 all Hard


2Ax2 > 2B > 5D > C+D > 6 > 5D > 623C(3) > E > forward jump j.A > delay j.D > land then jump straight up > j.A (right side only) > j.214D > 2Ax10 > 2B > c.D > A+C > j.A > j.214D > 2A > 2B > c.C > A+C > j.A > j.214D > 2Ax14 > 2B > 5D > 214D+E > 2Ax14 > 2A~E > 2Ax3 > 2B > 5D > 214D+E > 2Ax10 > 2B > c.C > C+D > 6 > 2B > 2Ax5 > 2A~E > 2AxN~ (Traveling)


Dust Combos
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
5D > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) Midscreen 155 0 All ?? If you did 5D close to opponent, use this. Link
5D > j.D > 214P(1) > f.S > 6K > 214P > 2H > 214P ?? ?? 0 All ?? Should be used if you hit 5D from further away. -
5D > j.D > 214P(1) > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P Corner ?? 50 All ?? - -
5D > j.D> 214P(1) > 5H > 214H > dash j.H > j.D > 214P(1) > c.S > 214H > 2148P Corner ?? 0 All ?? - -
5D > j.D > 214P(1) > 5H > 214H > j.H> j.D > 214H > 214P(1) Corner ?? 0 All ?? Less damage than above, but easier/more stable. -