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| ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|3|s}}CR > 66 {{clr|2|6K}} > {{clr|4|214H}}-{{clr|5|D}} > 66 {{clr|3|f.S}} > 421X || corner || 134 || 22 || all || {{clr|4|Hard}} || | | ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|3|s}}CR > 66 {{clr|2|6K}} > {{clr|4|214H}}-{{clr|5|D}} > 66 {{clr|3|f.S}} > 421X || corner || 134 || 22 || all || {{clr|4|Hard}} || | ||
|} | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| {{clr|A|2A}}x2 > {{clr|B|2B}} > {{clr|D|5D}} > C+D > 6 > {{clr|D|5D}} > {{clr|C|623C}}(3) > E > forward jump {{clr|A|j.A}} > delay {{clr|D|j.D}} > land then jump straight up > {{clr|A|j.A}} (right side only) > {{clr|D|j.214D}} > {{clr|A|2A}}x10 > {{clr|B|2B}} > {{clr|D|c.D}} > A+C > {{clr|A|j.A}} > {{clr|D|j.214D}} > {{clr|A|2A}} > {{clr|B|2B}} > {{clr|C|c.C}} > A+C > {{clr|A|j.A}} > {{clr|D|j.214D}} > {{clr|A|2A}}x14 > {{clr|B|2B}} > {{clr|D|5D}} > {{clr|D|214D}}+E > {{clr|A|2A}}x14 > {{clr|A|2A}}~E > {{clr|A|2A}}x3 > {{clr|B|2B}} > {{clr|D|5D}} > {{clr|D|214D}}+E > {{clr|A|2A}}x10 > {{clr|B|2B}} > {{clr|C|c.C}} > C+D > 6 > {{clr|B|2B}} > {{clr|A|2A}}x5 > {{clr|A|2A}}~E > {{clr|A|2A}}xN~ (Traveling) | |||
|} | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Dust Combos | |||
|- | |||
! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | |||
|- | |||
| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || 155 || 0 || All || ?? || If you did {{clr|5|5D}} close to opponent, use this. || [https://youtu.be/XsNjp2D8sgw Link] | |||
|- | |||
| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || ?? || 0 || All || ?? || Should be used if you hit {{clr|5|5D}} from further away. || - | |||
|- | |||
| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|2148P}} || Corner || ?? || 50 || All || ?? || - || - | |||
|- | |||
| {{clr|5|5D}} > {{clr|5|j.D}}> {{clr|1|214P}}(1) > {{clr|4|5H}} > {{clr|4|214H}} > dash {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|2148P}} || Corner || ?? || 0 || All || ?? || - || - | |||
|- | |||
| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|4|5H}} > {{clr|4|214H}} > {{clr|4|j.H}}> {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Corner || ?? || 0 || All || ?? || Less damage than above, but easier/more stable. || - | |||
|} | |} |
Revision as of 22:13, 26 May 2022
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(2K) > c.S(3) > 6K > 421X | any | 80 | 12 | Very Easy | ||
(2K) > c.S(2) > 5H > 421X | any | 83 | 12 | Very Easy | enemy is in stagger state on 5H | |
(2K) > c.S(2) > 5H > 623D | any | 102 | -20 | Very Easy | Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic. | |
(2K) > c.S(3) > 6K > 421S > 2S > 623D | any | 140 | -10 | Easy | ||
(2K) > c.S(3) > 6K > [421S > 2S]x2-3 > 421X | corner | 145 | 17 | all | Easy | |
(2K) > c.S(3) > 6K > sCR > 66 6K > 214H-D > 66 f.S > 421X | corner | 134 | 22 | all | Hard |
2Ax2 > 2B > 5D > C+D > 6 > 5D > 623C(3) > E > forward jump j.A > delay j.D > land then jump straight up > j.A (right side only) > j.214D > 2Ax10 > 2B > c.D > A+C > j.A > j.214D > 2A > 2B > c.C > A+C > j.A > j.214D > 2Ax14 > 2B > 5D > 214D+E > 2Ax14 > 2A~E > 2Ax3 > 2B > 5D > 214D+E > 2Ax10 > 2B > c.C > C+D > 6 > 2B > 2Ax5 > 2A~E > 2AxN~ (Traveling) |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5D > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) | Midscreen | 155 | 0 | All | ?? | If you did 5D close to opponent, use this. | Link |
5D > j.D > 214P(1) > f.S > 6K > 214P > 2H > 214P | ?? | ?? | 0 | All | ?? | Should be used if you hit 5D from further away. | - |
5D > j.D > 214P(1) > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P | Corner | ?? | 50 | All | ?? | - | - |
5D > j.D> 214P(1) > 5H > 214H > dash j.H > j.D > 214P(1) > c.S > 214H > 2148P | Corner | ?? | 0 | All | ?? | - | - |
5D > j.D > 214P(1) > 5H > 214H > j.H> j.D > 214H > 214P(1) | Corner | ?? | 0 | All | ?? | Less damage than above, but easier/more stable. | - |