User:PrivateTarkus/sandbox: Difference between revisions

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{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
 
|+ {{clr|3|c.S}} starter
{{columns-list|colwidth=15em|style=width: 100%; |
|-
:{{Character Label|DNFD|Berserker|32px}} {{FrameDataStar|DNFD|Berserker}}
!  Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
:{{Character Label|DNFD|Crusader|32px}} {{FrameDataStar|DNFD|Crusader}}
|-
:{{Character Label|DNFD|Dragon Knight|32px}} {{FrameDataStar|DNFD|Dragon Knight}}
| ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > 421X || any || 80 || 12 || || {{clr|6|Very Easy}} ||
:{{Character Label|DNFD|Ghostblade|32px}} {{FrameDataStar|DNFD|Ghostblade}}
|-
:{{Character Label|DNFD|Grappler|32px}} {{FrameDataStar|DNFD|Grappler}}
| ({{clr|2|2K}}) > {{clr|3|c.S}}(2) > {{clr|4|5H}} > 421X || any || 83 || 12 || || {{clr|6|Very Easy}} || enemy is in stagger state on {{clr|4|5H}}
:{{Character Label|DNFD|Hitman|32px}} {{FrameDataStar|DNFD|Hitman}}
|-
:{{Character Label|DNFD|Inquisitor|32px}} {{FrameDataStar|DNFD|Inquisitor}}
| ({{clr|2|2K}}) > {{clr|3|c.S}}(2) > {{clr|4|5H}} > {{clr|5|623D}} || any || 102 || <span style="color:DarkRed">-20 || || {{clr|6|Very Easy}} || Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic.
:{{Character Label|DNFD|Kunoichi|32px}} {{FrameDataStar|DNFD|Kunoichi}}
|-
:{{Character Label|DNFD|Mechanic|32px}} {{FrameDataStar|DNFD|Mechanic}}
| ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|S|421S}} > {{clr|3|2S}} > {{clr|5|623D}} || any || 140 || <span style="color:DarkRed">-10 || || {{clr|3|Easy}} ||
:{{Character Label|DNFD|Ranger|32px}} {{FrameDataStar|DNFD|Ranger}}
|-
:{{Character Label|DNFD|Striker|32px}} {{FrameDataStar|DNFD|Striker}}
|  ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > [{{clr|S|421S}} > {{clr|3|2S}}]x2-3 > 421X || corner || 145 || 17 || all || {{clr|3|Easy}} ||
:{{Character Label|DNFD|Vanguard|32px}} {{FrameDataStar|DNFD|Vanguard}}
|-
}}
|  ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|3|s}}CR > 66 {{clr|2|6K}} > {{clr|4|214H}}-{{clr|5|D}} > 66 {{clr|3|f.S}} > 421X || corner || 134 || 22 || all || {{clr|4|Hard}} ||
 
|}
</div>

Revision as of 22:11, 26 May 2022

c.S starter
Combo Position Damage Tension Gain Works on: Difficulty Notes
(2K) > c.S(3) > 6K > 421X any 80 12 Very Easy
(2K) > c.S(2) > 5H > 421X any 83 12 Very Easy enemy is in stagger state on 5H
(2K) > c.S(2) > 5H > 623D any 102 -20 Very Easy Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic.
(2K) > c.S(3) > 6K > 421S > 2S > 623D any 140 -10 Easy
(2K) > c.S(3) > 6K > [421S > 2S]x2-3 > 421X corner 145 17 all Easy
(2K) > c.S(3) > 6K > sCR > 66 6K > 214H-D > 66 f.S > 421X corner 134 22 all Hard