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{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ {{clr|3|c.S}} starter | |||
{{ | |- | ||
! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > 421X || any || 80 || 12 || || {{clr|6|Very Easy}} || | |||
|- | |||
:{{ | | ({{clr|2|2K}}) > {{clr|3|c.S}}(2) > {{clr|4|5H}} > 421X || any || 83 || 12 || || {{clr|6|Very Easy}} || enemy is in stagger state on {{clr|4|5H}} | ||
|- | |||
| ({{clr|2|2K}}) > {{clr|3|c.S}}(2) > {{clr|4|5H}} > {{clr|5|623D}} || any || 102 || <span style="color:DarkRed">-20 || || {{clr|6|Very Easy}} || Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic. | |||
|- | |||
| ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|S|421S}} > {{clr|3|2S}} > {{clr|5|623D}} || any || 140 || <span style="color:DarkRed">-10 || || {{clr|3|Easy}} || | |||
|- | |||
| ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > [{{clr|S|421S}} > {{clr|3|2S}}]x2-3 > 421X || corner || 145 || 17 || all || {{clr|3|Easy}} || | |||
|- | |||
} | | ({{clr|2|2K}}) > {{clr|3|c.S}}(3) > {{clr|2|6K}} > {{clr|3|s}}CR > 66 {{clr|2|6K}} > {{clr|4|214H}}-{{clr|5|D}} > 66 {{clr|3|f.S}} > 421X || corner || 134 || 22 || all || {{clr|4|Hard}} || | ||
|} | |||
Revision as of 22:11, 26 May 2022
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(2K) > c.S(3) > 6K > 421X | any | 80 | 12 | Very Easy | ||
(2K) > c.S(2) > 5H > 421X | any | 83 | 12 | Very Easy | enemy is in stagger state on 5H | |
(2K) > c.S(2) > 5H > 623D | any | 102 | -20 | Very Easy | Slip recovery 'Max' is not humanly possible. lvl 2~3 is more realistic. | |
(2K) > c.S(3) > 6K > 421S > 2S > 623D | any | 140 | -10 | Easy | ||
(2K) > c.S(3) > 6K > [421S > 2S]x2-3 > 421X | corner | 145 | 17 | all | Easy | |
(2K) > c.S(3) > 6K > sCR > 66 6K > 214H-D > 66 f.S > 421X | corner | 134 | 22 | all | Hard |