User:PrivateTarkus/sandbox: Difference between revisions

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[[File:GGML_George_Bush.png]]
===<big>{{clr|4|2B}}</big>===
<div class="attack-container">
<div class="attack-gallery">
<tabber>
Images =
<gallery widths="210px" heights="210px" mode="nolines">
Test_hitbox_1.png|look at how fast I can multishine
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{CargoHeader-GGACR}}
|-
{{#cargo_query:tables=MoveData_GGML
|fields=damage,guard,startup,active,recovery,onBlock,invuln,level
|where=chara="Sol Badguy" and name="Throw"
|format=template|template=CargoBody-GGACR|named args=yes|order by=_ID
}}
|}
{{#invoke:FrameChart|drawFrameData
|startup  = 1
|active  = 1
|recovery = 19
}}
==== ====
The move which defines the greatest competitive fighting game of all time. Known most commonly by it's nickname "Shine", which comes from an eclectic tournament organizer in the Melee scene. When performed out of a jump cancel -> fast fall it combos into itself repeatedly. This is known as a "multi-shine".
 
*Safe on Shield
*Jump cancelable on frame 4
*Can be used as a reversal or as a combo starter
</div>
</div>

Revision as of 03:25, 25 January 2022

2B

No results
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invuln Level
Total: 20

The move which defines the greatest competitive fighting game of all time. Known most commonly by it's nickname "Shine", which comes from an eclectic tournament organizer in the Melee scene. When performed out of a jump cancel -> fast fall it combos into itself repeatedly. This is known as a "multi-shine".

  • Safe on Shield
  • Jump cancelable on frame 4
  • Can be used as a reversal or as a combo starter