- Test hitbox 1.png
look at how fast I can multishine
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===<big>{{clr|4|2B}}</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
Test_hitbox_1.png|look at how fast I can multishine | |||
</gallery> | |||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
</gallery> | |||
</tabber> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{CargoHeader-GGACR}} | |||
|- | |||
{{#cargo_query:tables=MoveData_GGML | |||
|fields=damage,guard,startup,active,recovery,onBlock,invuln,level | |||
|where=chara="Sol Badguy" and name="Throw" | |||
|format=template|template=CargoBody-GGACR|named args=yes|order by=_ID | |||
}} | |||
|} | |||
{{#invoke:FrameChart|drawFrameData | |||
|startup = 1 | |||
|active = 1 | |||
|recovery = 19 | |||
}} | |||
==== ==== | |||
The move which defines the greatest competitive fighting game of all time. Known most commonly by it's nickname "Shine", which comes from an eclectic tournament organizer in the Melee scene. When performed out of a jump cancel -> fast fall it combos into itself repeatedly. This is known as a "multi-shine". | |||
*Safe on Shield | |||
*Jump cancelable on frame 4 | |||
*Can be used as a reversal or as a combo starter | |||
</div> | |||
</div> |
Revision as of 03:25, 25 January 2022
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The move which defines the greatest competitive fighting game of all time. Known most commonly by it's nickname "Shine", which comes from an eclectic tournament organizer in the Melee scene. When performed out of a jump cancel -> fast fall it combos into itself repeatedly. This is known as a "multi-shine".
- Safe on Shield
- Jump cancelable on frame 4
- Can be used as a reversal or as a combo starter