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!rowspan=2| downback | !rowspan=2| downback | ||
!rowspan=2| upback | !rowspan=2| upback | ||
!rowspan=2| mash | !rowspan=2| mash<br/>(5f or faster) | ||
!colspan=2| reversal | !colspan=2| reversal | ||
!rowspan=2| back+dust | !rowspan=2| back+dust |
Latest revision as of 15:50, 5 September 2022
Wakeup RPS
The table below aims to summarize options available to the attacker (wanting to continue on the offense) and the defender (waking up from a knockdown). In GGST. The cells correspond to who wins the interaction, with "wins" meaning "lands an unblocked attack" (unless noted otherwise).
defender option > | downback | upback | mash (5f or faster) |
reversal | back+dust | backdash | ||
---|---|---|---|---|---|---|---|---|
v attacker option v | super | dp | ||||||
meaty | safejump | attacker | block | attacker | attacker | block | defender BUT, depends on how active the meaty is | |
high | defender | |||||||
mid | block | |||||||
low | attacker | attacker | ||||||
delayed meaty | -//- | attacker | -//- | defender | attacker | -//- (but more attacker favored than above) | ||
grab (5f delay) | regular | attacker | defender | defender | defender | attacker | neutral (tech) | defender |
command grab | attacker | |||||||
block | neutral | defender (blocked) | attacker | defender | neutral (attacker has slight advantage in followups) |