User:Moxian/WakeupRPS: Difference between revisions

From Dustloop Wiki
mNo edit summary
(fixes)
Line 10: Line 10:
!rowspan=2| upback
!rowspan=2| upback
!rowspan=2| mash
!rowspan=2| mash
!rowspan=2| reversal
!colspan=2| reversal
!rowspan=2| back+dust
!rowspan=2| back+dust
!rowspan=2| backdash
!rowspan=2| backdash
|-
|-
! colspan=2 | v {{clr|4|attacker}} option v
! colspan=2 | v {{clr|4|attacker}} option v !! dp !! super
|-
|-
!rowspan=3| meaty !! high<br/>(incl.safejump)
!rowspan=3| meaty !! high<br/>(incl.safejump)
| {{clr|4|attacker}} ||rowspan=2| {{clr|2|block}} ||rowspan=3| {{clr|4|attacker}} || rowspan=3| {{clr|3|defender}}<br/>unless {{clr|4|safejumped}} ||rowspan=2| {{clr|2|block}}  
| {{clr|4|attacker}} ||rowspan=2| {{clr|2|block}} ||rowspan=3| {{clr|4|attacker}} || rowspan=3 colspan=2| {{clr|3|defender}}<br/>unless {{clr|4|safejumped}} ||rowspan=2| {{clr|2|block}}  
|rowspan=3| {{clr|3|defender}} BUT, depends on how active the meaty is
|rowspan=3| {{clr|3|defender}} BUT, depends on how active the meaty is
|-
|-
Line 27: Line 27:
|-
|-
!colspan=2| delayed meaty
!colspan=2| delayed meaty
| -//- ||colspan=2| -//- <br/>unlesss delayed ~4+ frames,<br/> in which case it's blocked/punished || -//- || -//-<br/> unless delayed 2+ frames|| -//- (but more {{clr|4|attacker}} favored than above)  
| -//- || {{clr|4|attacker}} || -//- <br/>unlesss delayed ~4+ frames,<br/> in which case it's {{clr|3|punished}} ||colspan=2| -//- || -//-<br/> unless delayed 2+ frames|| -//- (but more {{clr|4|attacker}} favored than above)  
|-
|-
! rowspan=2| grab (5f delay) !! regular
! rowspan=2| grab (5f delay) !! regular
|rowspan=2| {{clr|4|attacker}} ||rowspan=2| {{clr|3|defender}} ||rowspan=2| {{clr|3|defender}} ||rowspan=2| {{clr|3|defender}} (???) || {{clr|1|neutral}} (tech) ||rowspan=2| {{clr|3|defender}}
|rowspan=2| {{clr|4|attacker}} ||rowspan=2| {{clr|3|defender}} ||rowspan=2| {{clr|3|defender}} ||rowspan=2| {{clr|4|attacker}} ||rowspan=2| {{clr|3|defender}} || {{clr|1|neutral}} (tech) ||rowspan=2| {{clr|3|defender}}
|-
|-
! command grab
! command grab
Line 36: Line 36:
|-
|-
!colspan=2| block
!colspan=2| block
|colspan=2| {{clr|1|neutral}} || {{clr|3|defender}} (blocked) || {{clr|4|attacker}} || {{clr|3|defender}} || {{clr|1|neutral}} ({{clr|4|attacker}} has slight advantage in followups)
|colspan=2| {{clr|1|neutral}} || {{clr|3|defender}} (blocked) ||colspan=2| {{clr|4|attacker}} || {{clr|3|defender}} || {{clr|1|neutral}} ({{clr|4|attacker}} has slight advantage in followups)
|}
|}

Revision as of 03:31, 19 August 2022

Wakeup RPS

The table below aims to summarize options available to the attacker (wanting to continue on the offense) and the defender (waking up from a knockdown). In GGST. The cells correspond to who wins the interaction, with "wins" meaning "lands an unblocked attack" (unless noted otherwise).

defender option > downback upback mash reversal back+dust backdash
v attacker option v dp super
meaty high
(incl.safejump)
attacker block attacker defender
unless safejumped
block defender BUT, depends on how active the meaty is
mid block
low attacker attacker
delayed meaty -//- attacker -//-
unlesss delayed ~4+ frames,
in which case it's punished
-//- -//-
unless delayed 2+ frames
-//- (but more attacker favored than above)
grab (5f delay) regular attacker defender defender attacker defender neutral (tech) defender
command grab attacker
block neutral defender (blocked) attacker defender neutral (attacker has slight advantage in followups)