User:Moxian/WakeupRPS: Difference between revisions

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== Wakeup RPS ==
== Wakeup RPS ==


The table below aims to summarize options available to the attacker (wanting to continue on the offense) and the defender (waking up from a knockdown). In GGST.
The table below aims to summarize options available to the {{clr|4|attacker}} (wanting to continue on the offense) and the {{clr|3|defender}} (waking up from a knockdown). In GGST.
The cells correspond to who wins the interaction, with "wins" meaning "lands an unblocked attack" (unless noted otherwise).
The cells correspond to who wins the interaction, with "wins" meaning "lands an unblocked attack" (unless noted otherwise).


{| class="wikitable"
{| class="wikitable"
!colspan=2| Defender option >
!colspan=2| {{clr|3|defender}} option >
!rowspan=2| downback
!rowspan=2| downback
!rowspan=2| upback
!rowspan=2| upback
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!rowspan=2| backdash
!rowspan=2| backdash
|-
|-
! colspan=2 | v Attacker option v
! colspan=2 | v {{clr|4|attacker}} option v
|-
|-
!rowspan=3| meaty !! high<br/>(incl.safejump)
!rowspan=3| meaty !! high<br/>(incl.safejump)
| attacker ||rowspan=2| block ||rowspan=3| attacker || rowspan=3| defender<br/>unless safejumped ||rowspan=2| block  
| {{clr|4|attacker}} ||rowspan=2| {{clr|2|block}} ||rowspan=3| {{clr|4|attacker}} || rowspan=3| {{clr|3|defender}}<br/>unless {{clr|4|safejumped}} ||rowspan=2| {{clr|2|block}}
|rowspan=3| defender BUT, depends on how active the meaty is
|rowspan=3| {{clr|3|defender}} BUT, depends on how active the meaty is
|-
|-
! mid
! mid
|rowspan=2| block
|rowspan=2| {{clr|2|block}}
|-
|-
! low  
! low  
| attacker || attacker
| {{clr|4|attacker}} || {{clr|4|attacker}}
|-
|-
!colspan=2| delayed meaty
!colspan=2| delayed meaty
| -//- ||colspan=2| -//- <br/>unlesss delayed ~4+ frames,<br/> in which case it's blocked/punished || -//- || -//-<br/> unless delayed 2+ frames|| -//- (but more attacker favored than above)  
| -//- ||colspan=2| -//- <br/>unlesss delayed ~4+ frames,<br/> in which case it's blocked/punished || -//- || -//-<br/> unless delayed 2+ frames|| -//- (but more {{clr|4|attacker}} favored than above)  
|-
|-
! rowspan=2| grab (5f delay) !! regular
! rowspan=2| grab (5f delay) !! regular
|rowspan=2| attacker ||rowspan=2| defender ||rowspan=2| defender ||rowspan=2| defender (???) || neutral (tech) ||rowspan=2| defender
|rowspan=2| {{clr|4|attacker}} ||rowspan=2| {{clr|3|defender}} ||rowspan=2| {{clr|3|defender}} ||rowspan=2| {{clr|3|defender}} (???) || {{clr|1|neutral}} (tech) ||rowspan=2| {{clr|3|defender}}
|-
|-
! command grab
! command grab
| attacker
| {{clr|4|attacker}}
|-
|-
!colspan=2| block
!colspan=2| block
|colspan=2| neutral || defender (blocked) || attacker || defender || neutral (attacker has slight advantage in followups)
|colspan=2| {{clr|1|neutral}} || {{clr|3|defender}} (blocked) || {{clr|4|attacker}} || {{clr|3|defender}} || {{clr|1|neutral}} ({{clr|4|attacker}} has slight advantage in followups)
|}
|}

Revision as of 03:17, 19 August 2022

Wakeup RPS

The table below aims to summarize options available to the attacker (wanting to continue on the offense) and the defender (waking up from a knockdown). In GGST. The cells correspond to who wins the interaction, with "wins" meaning "lands an unblocked attack" (unless noted otherwise).

defender option > downback upback mash reversal back+dust backdash
v attacker option v
meaty high
(incl.safejump)
attacker block attacker defender
unless safejumped
block defender BUT, depends on how active the meaty is
mid block
low attacker attacker
delayed meaty -//- -//-
unlesss delayed ~4+ frames,
in which case it's blocked/punished
-//- -//-
unless delayed 2+ frames
-//- (but more attacker favored than above)
grab (5f delay) regular attacker defender defender defender (???) neutral (tech) defender
command grab attacker
block neutral defender (blocked) attacker defender neutral (attacker has slight advantage in followups)