Character | Pros | Cons | Overall |
---|---|---|---|
Ragna | No special effects or shaders, standard size | Asymmetric, eye colour changes when flipped | Good |
Jin | No special effects or shaders, Punchable face | Some odd hitboxes | Good |
Noel | Extremely punchable | None | Excellent |
Rachel | No special effects or shaders | Three different sprites, one with random elements | Terrible |
Tager | Can survive Golden Mecha Tager? | Draws more attention than the actual character, has idle particles | Terrible |
Litchi | Easy on the eyes | Annoying floating staff with random offset | Okay |
Arakune | Cathartic to punch | Is a blob of pixel shader effects and transparency | Terrible |
Bang | No special effects or shaders, standard size | Requires muting the game | Good |
Carl | Tiny, won't dominate screenshots | Arguably too small, needs Nirvana to be offscreen | Okay |
Taokaka | Can cat crawl under moves | Requires muting the game | Good |
Hakumen | No special effects or shaders | Annoyingly wide sprites, no face to punch | Okay |
Nu-11 | No special effects or shaders, standard size | Back swords sometimes their own sprite | Good |
Tsubaki | No special effects or shaders, standard size | Sadly none | Good |
Hazama | No special effects or shaders, standard size, very punchable | None | Excellent |
Mu-12 | No special effects or shaders, standard size | Floating swords sometimes annoying | Okay |
Makoto | No special effects or shaders, standard size | None | Good |
Valkenhayn | No special effects or shaders, standard size | None | Good |
Platinum | No special effects or shaders | Annoying voice, feels mean to beat up children | Okay |
Relius | No special effects or shaders, standard size | None, Ignis keeps herself out of the way | Good |
Azrael | Used as a training dummy in Challenge mode | If anything, overused in other spriterips | Good |
Kagura | No special effects or shaders, standard size, Punchable | Wide sprite when standing | Okay |
Bullet | No special effects or shaders, standard size | Remember to turn off heat up mode | Good |
Amane | No special effects or shaders, standard size | Hypnotic idle animation | Good |
Kokonoe | No special effects or shaders | Perhaps too small | Good |
Celica | Cute to look at | A mess of two characters interacting, Too cute to punch | Terrible |
Izayoi | No special effects or shaders, standard size | Remember to disable Gain Art | Good |
Terumi | No special effects or shaders, Extremely punchable face | Perhaps too punchable | Excellent |
Lambda-11 | Errr... | A mess of visual effects and two sprites when just standing | Terrible |
Hibiki | No special effects or shaders, standard size | None | Good |
Naoto | No special effects or shaders, standard size | None | Good |
Nine | No special effects or shaders, standard size | Remember to empty her spell slots, don't let her idle too long | Good |
Izanami | Can be made to float at appropriate heights and stay put | Bits animated separately | Good |
Susan | Errr... | Big and has glow effects when idling | Terrible |
Mai | No special effects or shaders, standard size | Spear makes her a bit wide | Good |
Es | No special effects or shaders | Sword makes her a bit wide | Okay |
Jubei | No special effects or shaders | Perhaps a bit too small | Okay |
Nu Lambda comparison Test
Lambda-11 | Nu-13 | |
---|---|---|
Gameplan differences |
Lambda emphasises lockdown and approach |
Nu emphasises evasion and long range |
Drive Differences |
Lambda's Drive Focuses on space control
|
Nu's Drive Focuses on long ranged sniping
|
Cancel options |
Lambda's Cancels Mix together Normals, Drives and Specials more fluidly
|
Nu's Cancels Emphasise Drive Flexibility
|