User:Junny4444

1,931 editsJoined 29 March 2022
Revision as of 03:49, 3 September 2022 by Junny4444 (talk | contribs)

among us Cancel into RensenGGST Axl Low 46S.pngGuardAllStartup24Recovery29Advantage-19~-9 ([4]6S), SnailGGST Axl Low 214H.pngGuardAllStartup14Recovery29Advantage-24 (214H) or RainwaterGGST Axl Low 214S.pngGuardAllStartup24Recovery21Advantage+3 (214S) seemingly leaves you with favourable spacing for a Red Roman Cancel (RRC).






A Starter Grounded Infinite BNB A staple combo that is simple yet effective.Core combo that grants infinite damage on hit.
999 Damage
Attractive Level: 1000
Easy

5AAAA > 9 shorthop > 9A×Infinity
This combo is very valuable as it is convertable from Akumas fastest button in 5ADNFD Dragon Knight 5B.pngGuardMidStartup8Recovery20Advantage-4, which mean it has little risk on block. This combo does not go on completely forever as the opponent can burst if the combo goes on for a long time, a burst can be baited by walking backwards or blocking after the 5AGGST May 6H.pngGuardAll [All (Guard Crush)]Startup16~39 [40]Recovery24Advantage-8 [+8] part of the combo. This combo also baits  SSB Goku's Burst command grabDBFZ SSBGoku SuperGodShockFlash-2.pngGuardThrow [All]Startup17Recovery[18]Advantage[-5], which can allow Akuma to instantkill the opponent with his Nut Buster AttackP4Arena Yu Ziodyne.pngGuardAllStartup5+(33 Flash)+14RecoveryTotal: 186Advantage-53.  I-No gets instant killed after the first 2 reps of this combo due to how attractive it is.

On knockdown Akuma can do oki listed here, it takes a lot of practice so dont worry if you cannot get it down pack within 6 days.







 I-No's


P K S H D

fadebackMoving away from an opponent

Introduction

 TeddieAt a Glance



Gameplan

Neutral

General Neutral Theory



Common Neutral Tools




Pressure

General Pressure Theory



Normals Overview



Block Strings



Okizeme

General Okizeme Theory



Common Knockdowns, Meaties, and Mixups



Awakening

General Awakening TheoryAwakening Mode Activates at 35% HP or less.



Defense

General Defense Theory



Abare

Abare means to attack during an opponents frame advantage with the intention of interrupting their pressure. Naturally, fast moves or invincible moves work best for this task.

Key Abare Moves



Anti-Air

Key Anti-Airs