User:January: Difference between revisions

1,719 editsJoined 28 June 2022
(Replaced content with "======<span style="visibility:hidden;font-size:0">Overview</span>====== <div id="mf-home" class="fpcontent"> <div id="fptopsection"> {{FP Box |header= |content= '''Blank G...")
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----
----
=Beginner, and Core Combos=
==Beginner Combos==
{{BeginnerComboDef}}
{{TheoryBox
| Title      = The Bread and Butter
| Oneliner  = HKD from anything, anywhere.
| Difficulty = {{clr|2|Easy}}
| Anchor    =
| Video      = GGST_Goldlewis_Dickinson_BnB.mp4
| Recipe    = Any Button > {{clr|H|684H}}
| content    = {{clr|H|684H}} serves as the cornerstone of Goldlewis combo structure, as it is fast and long reaching enough to connect after any button.
Ending combos with {{clr|H|684H}} provides a very advantageous {{keyword|Hard Knockdown}} allowing Goldlewis to run up and initiate pressure easily afterwards.
}}
==Core Combos==
{{CoreComboDef}}
{{TheoryBox
| Title      = Ground Bounce {{clr|H|486H}}
| Oneliner  = Bread and Butter with some more meat.
| Difficulty = {{clr|3|Medium}}
| Anchor    =
| Video      = GGST_Goldlewis_Dickinson_Extended_BnB_1.mp4
| Recipe    = Other Buttons > {{clr|H|486H}} > 66 {{clr|K|5K}} > {{clr|H|684H}}
| content    = Ground bounces when hitting with the later front half of the move.
This can be done from medium or higher counterhits, such as CH {{clr|S|f.S}} or from moves which launch the opponent upwards, like {{clr|S|c.S}} > {{clr|H|2H}}
}}
{{TheoryBox
| Title      = Side Switch {{clr|H|248H}}
| Oneliner  = Useful for when you've been practicing too much P1 side too.
| Difficulty = {{clr|3|Medium}}
| Anchor    =
| Video      = GGST_Goldlewis_Dickinson_Sideswitch_BnB.mp4
| Recipe    = Other Buttons > {{clr|H|248H}} > {{clr|P|5P}} > {{clr|H|684H}}
| content    =
Launches opponents behind Goldlewis when connecting at the beginning of the swing.
}}
==Specialized Combos==
{{SpecializedComboDef}}
{{TheoryBox
| Title      = High Air Hit {{clr|H|248}}
| Oneliner  = Gravity and launch based extender, used frequently after RC
| Difficulty = {{clr|3|Medium}}
| Anchor    =
| Video      = GGST_Goldlewis_Dickinson_Extended_BnB_RC.mp4
| Recipe    = ... > ({{clr|S|c.S}}) > {{clr|H|248H}}, 66 {{clr|S|c.S}} > ...
| content    =
Primary extender after {{clr|H|684H}} {{clr|P|PRC}}.
Can be used in conjunction with the Wall Bounce {{clr|H|426H}} extender if close enough to the corner, either before or after depending on starter.
}}
{{TheoryBox
| Title      = Wall Bounce {{clr|H|426H}}
| Oneliner  = Corner proximity and wall health based extender.
| Difficulty = {{clr|3|Medium}}
| Anchor    =
| Video      = GGST_Goldlewis_Dickinson_Wallbounce_BnB.mp4
| Recipe    = ... > {{clr|H|426H}}, (66) {{clr|S|c.S}} > ...
| content    =
Microdash is dependent on distance to corner and helps ensure you get {{clr|S|c.S}} and not {{clr|S|f.S}}.
}}
=Full Combo List=
=={{clr|P|P}} Starters==
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
|+Table Heading Here
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|P|2P}} / {{clr|P|5P}}, ({{clr|P|2P}}) > {{clr|H|684H}}
|position = Anywhere
|damage = 72-75
|worksOn = All
|difficulty = {{clr|2|Easy}}
|notes = Go-to meterless combo for getting someone off you, or to capitalize on the hit of {{clr|P|5P/2P}}. 5P link combo does not work on crouching opponents nor standing Giovanna.
|recipePC = 26989
|recipePS = 36068
|video = [https://youtu.be/gFhNR1p1AQA Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|P|2P}}, {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|H|684H}}
|position = Anywhere
|damage = 101
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Crouching or CH Confirm that grants higher damage than the above combo.
|recipePC = 26997
|recipePS = 36070
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|P|2P}} > {{clr|H|268H}}, {{clr|H|684H}}
|position = Anywhere
|damage = 108
|worksOn = All
|difficulty = {{clr|3|Easy}}
|notes = CH Confirm that grants higher damage than the above combo.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|}
=={{clr|K|K}} Starters==
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
|+Table Heading Here
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|K|5K}} / {{clr|K|2K}} > {{clr|D|2D}} > {{clr|H|684H}}
|position = Anywhere
|damage = 82-89
|worksOn = All
|difficulty = {{clr|2|Easy}}
|notes = Basic confirm into {{keyword|HKD}}.
|recipePC = 26999
|recipePS = 36072
|video = [https://youtu.be/9hM_rdasOjE Link]
|checkedVersion = 1.21
}}
|}
=={{clr|S|S}} Starters==
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
|+Table Heading Here
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|S|f.S}} / {{clr|S|2S}} > {{clr|H|684H}}
|position = Anywhere
|damage = 83 - 85
|worksOn = All
|difficulty = {{clr|2|Easy}}
|notes = Basic confirm into {{keyword|HKD}}.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|S|f.S}} / {{clr|S|2S}} > {{clr|H|486H}}, 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 146 - 149
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Can be CH {{keyword|OS}}'d by inputting {{clr|H|684H}}, {{clr|H|486H}}.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|486H}}, 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 180
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Bread and Butter {{clr|S|c.S}} combo that doesn't make use of either extender.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|426H}}, 66 {{clr|S|c.S}} > {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|268H}} WS, {{clr|H|684H}}
|position = Corner
|damage = 266
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Simple corner punish BnB. Add extra delay before first {{clr|S|c.S}} against lightweights.
|recipePC = 27006
|recipePS = 36080
|video = [https://youtu.be/YOPhP7rPT4Q Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|S|c.S}} > {{clr|H|268H}}, (66) {{clr|H|2H}} > {{clr|H|426H}}, 6 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|486H}} WS, {{clr|H|624H}}
|position = Corner
|damage = 274
|worksOn = All
|difficulty = {{clr|4|Hard}}
|notes = Must microdash before first {{clr|H|2H}} against May, Axl, Gio, & Jack-O. Cannot be point blank against Potemkin or else {{clr|H|268H}} hits too early. Replacing the first {{clr|H|2H}} with {{clr|H|5H}} makes the combo work on everyone at the cost of 2 damage (272 total).
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|S|c.S}} > {{clr|H|268H}} > (66) {{clr|H|2H}} > {{clr|H|426H}}, 6 {{clr|S|c.S}} > {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|268H}} WS, 66 {{clr|H|624H}}
|position = Corner
|damage = 283
|worksOn = All
|difficulty = {{clr|5|Very Hard}}
|notes = More optimal variation of above combo.
|recipePC = 28538
|recipePS = 36082
|video = [https://youtu.be/I_Apr_R9rFI Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|S|c.S}} > {{clr|H|248H}} > 66 {{clr|S|c.s}} > {{clr|H|2H}} > {{clr|H|486H}} > 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 224
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Side switches after {{clr|S|c.S}}, useful combo for when backed into the the corner.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|S|c.S}} / {{clr|S|f.S}} > {{clr|H|486H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|426H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|426H}}, 66 {{clr|H|624H}}
|position = Midscreen
|damage = 276
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = CH f.S starter at the closer end of its range. Works on lightweights at near midscreen, but requires much closer corner positioning on heavyweights.
|recipePC = 28539
|recipePS = 36083
|video = [https://youtu.be/SRJ9N_sehyI Link]
|checkedVersion = 1.21
}}
|}
=={{clr|H|H}} Starters==
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
|+Table Heading Here
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|5H}} > {{clr|H|268H}}, {{clr|H|426H}}, {{clr|S|c.S}} > {{clr|H|248H}}, dash {{clr|S|c.S}} > {{clr|H|268H}} WS, {{clr|H|684H}}
|position = Corner
|damage = 290
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Big DP punish. Easily allows for a {{clr|P|1080P}} wall break since it builds 46% tension up to the wall splat.
|recipePC = 28546
|recipePS = 36153
|video = [https://youtu.be/Qe9G9n5pKRw Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|6H}} > dl {{clr|S|236S}} (Level 3)
|position = Anywhere
|damage = 175
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Delay Skyfish so that all the bullets hit.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|6H}} > {{clr|H|268H}}, (dl) {{clr|H|426H}}, {{clr|H|248H}} > dash {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|862H}} WS {{clr|H|624H}}
|position = Corner
|damage = 315
|worksOn = All
|difficulty = {{clr|4|Hard}}
|notes = Huge meterless damage that can easily TOD with a bit of RISC and a {{clr|P|1080P}} ender. When dashing up for the {{clr|S|c.S}} you want to get as close as possible so that the {{clr|H|862H}} connects at the start of the swing. Against lightweights, Chipp, Zato, delay {{clr|H|426H}} slightly. Against lightweights it is much easier to end with [{{clr|H|5H}} > {{clr|H|624H}} WS] instead of [{{clr|H|2H}} > {{clr|H|862H}} WS] and you'll only lose 1-2 damage.
|recipePC = 28550
|recipePS = 36158
|video = [https://streamable.com/weyl7m Link]
|checkedVersion = 1.21
}}
|}
=={{clr|D|D}} Starters==
<tabber>
Sweep / Overhead =
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
|+Table Heading Here
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|D|2D}} > {{clr|H|684H}}
|position = Anywhere
|damage = 88
|worksOn = All
|difficulty = {{clr|2|Easy}}
|notes = Grants the same Knockdown as raw {{clr|D|2D}}, but does significantly more damage.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|D|5[D]}}~8 > {{clr|D|j.D}} > {{clr|S|j.S}} > adc > {{clr|S|j.S}} > {{clr|S|j.S}}
|position = Anywhere
|damage = 183
|worksOn = All
|difficulty = {{clr|1|Very Easy}}
|notes =
|recipePC = 28552
|recipePS = 36160
|video = [https://youtu.be/2Hj-l3S38ls Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|D|5[D]}}~8 > {{clr|D|j.D}} > 9jc > {{clr|D|j.D}} > {{clr|S|j.S}} > adc > {{clr|D|j.D}} > {{clr|D|j.D}}
|position = Anywhere
|damage = 206
|worksOn = All
|difficulty = {{clr|2|Easy}}
|notes =
|recipePC = 28553
|recipePS = 36161
|video = [https://youtu.be/5fJgOwmd0yw Link]
|checkedVersion = 1.21
}}
|}
|-|
Throw =
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
|+Table Heading Here
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|D|4/6D}}, {{clr|H|5H}}
|position = Anywhere
|damage = 94
|worksOn = All
|difficulty = {{clr|1|Very Easy}}
|notes =  {{Keyword|OTG}} followup that leads to setups in the corner. You can cancel {{clr|H|5H}} into {{clr|S|214S}} or delay cancel into a meaty {{clr|H|486H}}/{{clr|H|426H}}. {{clr|H|486H}} must be blocked high and leaves you closer while {{clr|H|426H}} is safe against meterless reversals.
|recipePC = 28623
|recipePS = 36162
|video = [https://youtu.be/g91izoT69dY Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|D|4/6D}}, {{clr|H|862H}}
|position = Anywhere
|damage = 104
|worksOn = All
|difficulty = {{clr|2|Easy}}
|notes = {{Keyword|OTG}} followup for closing out a round.
|recipePC = 28624
|recipePS = 36163
|video = [https://youtu.be/D2ZqDsQh6KE Link]
|checkedVersion = 1.21
}}
|}
</tabber>
==Jump-Ins & Air-to-Air==
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
|+Table Heading Here
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|K|j.K}} > {{clr|H|j.248H}}, land, microdash {{clr|S|c.S}} > {{clr|H|2H}} > [{{clr|H|426H}}] or [{{clr|H|486H}}] or [{{clr|H|268H}}]
|position = Anywhere
|damage = 150
|worksOn = All
|difficulty = {{clr|4|Hard}}
|notes = Basic jump-in combo. Corner extension is possible. Use {{clr|H|426H}} if you're near the corner as it leads to a longer combo, use {{clr|H|486H}} midscreen for a better knockdown, and use {{clr|H|268H}} for a better midscreen knockdown and corner carry (must have hit {{clr|S|c.S}} very close).
|recipePC = 28564
|recipePS = 36173
|video = [https://youtu.be/OOjoLRAuaU4 Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|K|j.K}} > {{clr|H|j.248H}}, land, microdash {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|486H}}, {{clr|H|684H}}
|position = Anywhere
|damage = 172
|worksOn = All
|difficulty = {{clr|4|Hard}}
|notes =Better damage + corner carry, but worse oki. Your choice between the two combos really.
|recipePC = 28565
|recipePS = 36173
|video = [https://youtu.be/FiBr1IX3dfs Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = '''CH''' {{clr|D|j.D}}, j.66, {{clr|K|j.K}} > {{clr|H|j.248H}}, {{clr|S|c.S}} > {{clr|H|684H}}
|position = Anywhere
|damage = 154
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Counter-hit instant {{clr|D|j.D}} conversion.
|recipePC = 28567
|recipePS = 36175
|video = [https://youtu.be/qmalzehewRY Link]
|checkedVersion = 1.21
}}
|}
==Behemoth Typhoon Starters==
<tabber>
268H =
[[File:GGST Goldlewis Dickinson Behemoth Typhoon (268).png|thumb| 'Launch' {{clr|H|268H}}]]
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|H|268H}}, {{clr|H|684H}}
|position = Anywhere
|damage = 131
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video = [https://streamable.com/9tc44i Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|H|268H}}, 66 {{clr|S|2S}} > {{clr|H|684H}}
|position = Anywhere
|damage = 147
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video = [https://streamable.com/k55nmz Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|268H}}, 66 {{clr|S|c.S}} > {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|486H}}, 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 255
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Might requires delays in order to avoid sour spot {{clr|H|486H}}.
|recipePC =
|recipePS =
|video = [https://streamable.com/bhnuuc Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo =  CH {{clr|H|268H}}, 66 {{clr|S|c.S}} > {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|426H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|268H}}, {{clr|H|684H}}
|position = Midscreen
|damage = 297
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video = [https://streamable.com/u3oxmw Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo =  CH {{clr|H|268H}}, 66 {{clr|S|c.S}} dc > {{clr|H|684H}}, {{clr|S|c.S}} dc > {{clr|H|248}}, {{clr|S|c.S}} > {{clr|H|2H}} >  {{clr|H|486}}
|position = Midscreen
|damage =
|worksOn = All
|difficulty = {{clr|4|Hard}}
|notes = Optimal CH {{clr|H|268H}} with some of the better oki available but has 2 kara cancels. For slightly more damage you can link  66 {{clr|K|K}} > {{clr|H|684H}} at the cost of significantly worse oki.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|H|268H}}, (66) {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|426H}}, {{clr|S|c.S}} > {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|268H}}, {{clr|H|268H}}
|position = Corner
|damage = 287
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video = [https://streamable.com/17emcf Link]
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|268H}}, {{clr|H|426H}}. {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|684H}}, 66 {{clr|H|268H}}
|position = Corner
|damage = 294
|worksOn = All
|difficulty = {{clr|4|Hard}}
|notes =
|recipePC =
|recipePS =
|video = [https://streamable.com/qbj9z3 Link]
|checkedVersion = 1.21
}}
|}
|-|
248H =
[[File:GGST Goldlewis Dickinson Behemoth Typhoon (248).png|thumb |'Back' {{clr|H|248H}}]]
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|H|248H}} > {{clr|P|5P}} > {{clr|H|684H}}
|position = Anywhere
|damage = 133
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|486H}}, 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 209
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|}
|-|
486H =
[[File:GGST Goldlewis Dickinson Behemoth Typhoon (486).png|thumb| 'Slow Overhead' {{clr|H|486H}}]]
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|H|486H}}, 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 150
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|486H}}, 66 {{clr|S|c.S}} > {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|684H}}
|position = Anywhere
|damage = 230
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Gravity scaling becomes too great to fit in a {{clr|H|486H}} ground bounce.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|486H}}, 66 {{clr|S|c.S}} > {{clr|H|248H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|426H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|268H}}, {{clr|H|268H}}
|position = Midscreen
|damage = 297
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|H|486H}}, 66 {{clr|K|5K}} {{clr|H|268H}}, 66 {{clr|K|5K}} {{clr|H|268H}}, {{clr|H|684H}}
|position = Corner
|damage = 253
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Can replace {{clr|K|5K}} and {{clr|K|2K}} with {{clr|S|c.S}} for additional damage against lighter characters, or from closer hits.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|}
|-|
842H =
[[File:GGST Goldlewis Dickinson Behemoth Typhoon (842).png|thumb |'Slow Low' {{clr|H|842H}}]]
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|H|842H}} > 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 152
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Can also use {{clr|S|2S}} instead of {{clr|K|5K}} but lose the possibility to Kara-Cancel your BT.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|842H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|486H}} > 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 247
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|H|842H}}, (66) {{clr|K|2K}} > {{clr|H|268H}}, 66 {{clr|K|5K}} > {{clr|H|268H}}, {{clr|H|684H}}
|position = Corner
|damage = 258
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|842H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|426H}}, (66) {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|268H}}, 66 {{clr|H|268H}}
|position = Corner
|damage = 311
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|842H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|426H}}, (66) {{clr|S|c.S}} > {{clr|H|248}}, (66) {{clr|S|c.S}} > {{clr|H|268H}}, 66 {{clr|H|268H}}
|position = Corner
|damage = 323
|worksOn = All
|difficulty = {{clr|4|Hard}}
|notes = Higher damage but more difficult version of above combo.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|}
|-|
862H =
[[File:GGST Goldlewis Dickinson Behemoth Typhoon (862).png|thumb| 'Overhead' {{clr|H|862H}}]]
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|862H}}, 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 149
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes =
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|862H}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|486H}}, 66 {{clr|K|5K}} > {{clr|H|684H}}
|position = Anywhere
|damage = 149
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Can only be done {{clr|H|862H}} is done within throw range, can be done on oki or after karas.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|862H}}, (66) {{clr|K|2K}} > {{clr|H|268H}}, 66 {{clr|K|5K}} > {{clr|H|268H}}, {{clr|H|684H}}
|position = Corner
|damage = 249
|worksOn = All
|difficulty = {{clr|3|Medium}}
|notes = Add a microdash before {{clr|K|2K}} against heavy weights.
|recipePC =
|recipePS =
|video =
|checkedVersion = 1.21
}}
|}
</tabber>
=Combo Theory=
With how much Goldlewis struggles in neutral, he really does not want to end a combo without oki. Fortunately for him, he can get it off of every stray hit he does with {{clr|H|684H}}, but that doesn't mean that's the best ender for every situation.
{{clr|P|5P}}, {{clr|P|2P}}, {{clr|P|6P}} {{clr|K|2K}}, {{clr|K|5K}}, {{clr|S|2S}}, and {{clr|S|f.S}} are all confirmed using {{clr|H|684H}} on normal hit, as this is one of the only two Behemoth Typhoon (BT) options he can combo in to with these buttons at range, and {{clr|H|684H}} gives much better oki compared to {{clr|H|624H}}. If point blank, he can combo into {{clr|H|248H}} for a sideswitch and a small combo, but he can only confirm this combo from {{clr|K|2K}} > {{clr|D|2D}} point blank, as every other cancel must be immediate off a single button due to its incredibly small range. However, {{clr|H|248H}} is safe on block, and a frametrap if done from {{clr|P|5P}}, {{clr|P|2P}}, or {{clr|K|2K}}, with good reward on counterhit or raw regular hit, so it has its uses.
{{clr|S|c.S}} and {{clr|H|5H}} he wants to end in {{clr|H|268H}}, giving slightly better oki than {{clr|H|684H}} with much better corner carry. In the corner, this is his main starter for most combos. At longer ranges of {{clr|H|5H}} {{clr|H|268H}} will whiff meaning you'll want to go back to using {{clr|H|684H}}.
His other buttons will depend on the situation. {{clr|H|2H}} he'll want to end in {{clr|H|486H}} midscreen for a combo extender, {{clr|H|426H}} also midscreen if he's close enough to the corner to get the wallbounce, and {{clr|H|268H}} at  the corner to start combos.
Every {{clr|H|426H}} combo will roughly follow the two below, the first being damage optimal and the second working at higher gravity scaling:
{{clr|H|426H}}, dash {{clr|S|c.S}} > {{clr|H|248H}}, dash {{clr|S|c.S}} > {{clr|H|426H}} WS {{clr|H|426H}}
{{clr|H|426H}}, dash {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|426H}} WS {{clr|H|426H}}
No matter how far out you are, and seemingly no matter your starter, you can always combo into one of these two variants. If you want to get into Goldlewis' high damage routes, you'll need to learn these!
===Common Combo Extensions===
Goldlewis has a very freeform combo structure. He has access to many multi-purpose combo extensions that he can essentially mix-and-match before routing to a combo ender for a hard knock down. However, Behemoth Typhoon will suffer a hefty gravity scaling penalty if the same version was used early in the combo. Because of this, Goldlewis generally wants to cycle through as many different Behemoth Typhoon versions as possible to maximize damage. Some of the most common combo extensions, how to route into them, and what you can do after them are listed in the table below:
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
|+Combo Extensions
|-
! rowspan=2| Lead-ins !! rowspan=2| Extension !! rowspan=2| Leads to !! rowspan=2| Notes
|-
|| - {{clr|H|2H}} <br> - air hit {{clr|H|5H}} <br> - air hit {{clr|S|c.S}} <br> - CH {{clr|S|f.S}} || '''{{clr|H|426H}}''' wall bounce || - Practically anything || corner or near corner only. Height of the wall bounce can vary a lot depending on spacing to the corner and the gravity scaling of the combo.
|-
|| - {{clr|H|2H}} <br> - air hit {{clr|H|5H}} <br> - CH {{clr|S|f.S}} || '''{{clr|H|486H}}''' || - microdash {{clr|K|5K}}/{{clr|K|2K}} <br> - microdash {{clr|S|c.S}} (spacing dependent) <br> - {{clr|H|684H}} ||
|-
|| - high air hit {{clr|S|c.S}} <br> - post {{clr|H|486H}} wallbounce <br> - {{clr|H|684H}} > 66.PRC || '''{{clr|H|248H}}''' (high air hit) || - high air hit {{clr|S|c.S}} <br> - {{clr|H|268H}} ||
|-
|| - Practically anything || '''{{clr|H|684H}}''' > 66.PRC > 66 || - high air hit {{clr|S|c.S}} <br> - {{clr|H|248H}} (spacing dependent) || 50% Tension. Depending on spacing, the PRC slow down effect may not connect with the opponent. Makes {{clr|H|684H}} a have less knock down advantage as a combo ender due to repeat move gravity scaling.
|-
|| - post {{clr|H|426H}} wallbounce <br> - {{clr|H|684H}} > 66.PRC <br> - {{clr|H|268H}} (corner) <br> - {{clr|H|248H}} (high air hit) || high air hit '''{{clr|S|c.S}}''' || - Practically anything || Unlike Behemoth Typhoon, {{clr|S|c.S}} is not significantly affected by repeat move gravity scaling
|}
===Wall Breaks===
Goldlewis almost always wants to break the wall with his overdrive {{MiniMoveCard|chara=Goldlewis Dickinson|input=632146P|game=GGST|type=Super|label=Down With The System}}, especially in his matchups where he is unfavored in neutral. If super is not available, out of range, or you wish to conserve meter, any Behemoth Typhoon will be the next best option. They'll all do the same damage so pick whichever suits the situation. This will usually be {{clr|H|684H}} as it will hit the quickest and has the longest range. If {{clr|H|684H}} will not reach even with a microdash, {{clr|H|6H}} is next with {{clr|S|236S}} being the last resort. Only wall break with {{clr|S|236S}} if it will end the round. Returning to neutral with no Security Meter is one of the worst positions you can put yourself in.
There is a buffering trick you can do with the Down With The System's 360/720/1080 inputs. Right after the move that wall stuck the opponent, perform the last 360 motion as 8741236 and hold 6 along with the dash macro. You will be able to dash for half a second and still perform the super after pressing P. The time the 360 motion is buffered is roughly three times that of the 632146 motion. The extra distance from this can help secure a clean hit Down With The System.
==={{clr|S|236S}} Minimum Damage===
In Guilty Gear, The absolute minimum damage a hit can deal is 1. Since Goldlewis's {{clr|S|236S}} has 30 hits at Security Level 3, its minimum is 30 damage. To fully optimize damage at high scaling from [[GGST/Damage#Guts|guts]], [[GGST/Damage#Character_Defense|defense rating]], and/or [[GGST/Damage#Proration|combo proration]], Goldlewis should route into Security Level 3 {{clr|S|236S}} instead of his usual Behemoth Typhoon focused combos when available.
This is most noticeable with the large proration from throw RC combos.
This is also only recommended to do when near the corner if ever due to {{clr|S|236S}} sending the opponent as far away as possible and in many cases can only be followed up for more damage in the corner.

Revision as of 03:12, 10 September 2022

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