Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
5[D]~8 > j.D > j.S > adc > j.S > j.S
|
Anywhere | 183 | Everyone | [1] Very Easy | Link | 28552 (PC) |
?? | |
5[D]~8 > j.D > 9jc > j.D > j.S > adc > j.D > j.D
|
Anywhere | 206 | Everyone | [2] Easy | Link | 28553 (PC) |
?? |
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{{GGST-ComboTableRow | |||
|combo = {{clr|P|2P}} / {{clr|P|5P}}, ({{clr|P|2P}}) > {{clr|H|684H}} | |||
|position = Anywhere | |||
|damage = 72-75 | |||
|worksOn = All | |||
|difficulty = {{clr|2|Easy}} | |||
|notes = Go-to meterless combo for getting someone off you, or to capitalize on the hit of {{clr|P|5P/2P}}. 5P link combo does not work on crouching opponents nor standing Giovanna. | |||
|recipePC = 26989 | |||
|recipePS = 36068 | |||
|video = [https://youtu.be/gFhNR1p1AQA Link] | |||
|checkedVersion = | |||
}} | |||
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{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
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Revision as of 03:02, 9 September 2022
Blank GGST Match-Up Template Page : User:January/MU Template
Happy Chaos X Levels To Learn: X Levels To Learn January
400px | |
My Mains | |
GGST: | Happy Chaos |
+R: | Sol |
Beginner, and Core Combos
Beginner Combos
Basic combos are simple combos with the fewest requirements and conditions possible. They:
|
The Bread and ButterHKD from anything, anywhere.
Button > 684H
Core Combos
Core combos balance potency with consistency. They:
|
Air Hit 486HBread and Butter with some more meat.
Other Buttons > 486H > 66 5K > 684H
Side Switch 248H
Other Buttons > 248H > 5P > 684H
Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core routes. They:
|
High Air Hit 248Gravity and launch based extender, used frequently after RC
(c.S) > 248H, 66 c.S > ...
Wall Bounce 426HCorner proximity and wall health based extender.
(c.S > 2H) > 426H, (66) c.S > ...
Full Combo List
P Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
2P / 5P, (2P) > 684H
|
Anywhere | 72-75 | All | [2] Easy | Go-to meterless combo for getting someone off you, or to capitalize on the hit of 5P/2P. 5P link combo does not work on crouching opponents nor standing Giovanna. | Link | 26989 (PC) |
?? |
2P, c.S > 5H > 684H
|
Anywhere | 101 | Everyone | [3] Medium | Crouching or CH Confirm | 26997 (PC) |
?? |
K Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
5K / 2K > 2D > 684H
|
Anywhere | 82-89 | All | [2] Easy | Link | 26999 (PC) |
?? | |
|
[3] Medium | ?? |
S Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
CH c.s > 248H > 66 c.s > 2H > 486H > 66 5K > 684H
|
Midscreen | All | [3] Medium | Sideswitch after c.s | ?? | |||
|
[3] Medium | ?? |
H Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
CH 5H > 268H, 426H, c.S > 248H, dash c.S > 268H WS, 684H
|
Corner | 290 | All | [3] Medium | Big DP punish. Easily allows for a 1080P wall break since it builds 46% tension up to the wall splat. | Link | 28546 (PC) |
?? |
CH 6H > 236S (Level 3)
|
Anywhere | [3] Medium | ?? | |||||
CH 6H > 268H, (dl) 426H, 248H > dash c.S > 2H > 862H WS 624H
|
Corner | 315 | All | [4] Hard | Huge meterless damage that can easily TOD with a bit of RISC and a 1080P ender. When dashing up for the c.S you want to get as close as possible so that the 862H connects at the start of the swing. Against lightweights, Chipp, Zato, delay 426H slightly. Against lightweights it is much easier to end with [5H > 624H WS] instead of [2H > 862H WS] and you'll only lose 1-2 damage. | 28550 (PC) |
?? | |
CH 6H > 214S, 66 268H > 426H / 248H > c.S > 2H > 486H > 5K > 684H / 268H
|
Corner | [3] Medium | check if 248H works | ?? |
D Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
4/6D, 5H
|
Anywhere | 94 | [1] Very Easy | OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." followup that leads to setups in the corner. You can cancel 5H into 214S or delay cancel into a meaty 486H/426H. 486H must be blocked high and leaves you closer while 426H is safe against meterless reversals. | Link | 28623 (PC) |
?? | |
4/6D, 862H
|
Anywhere | 104 | Everyone | [2] Easy | OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." followup for closing out a round. | Link | 28624 (PC) |
?? |
Jump-Ins & Air-to-Air
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
j.K > j.248H, land, microdash c.S > 2H > [426H] or [486H] or [268H]
|
Anywhere | 150 | All | [4] Hard | Basic jump-in combo. Corner extension is possible. Use 426H if you're near the corner as it leads to a longer combo, use 486H midscreen for a better knockdown, and use 268H for a better midscreen knockdown and corner carry (must have hit c.S very close). | Link | 28564 (PC) |
?? |
j.K > j.248H, land, microdash c.S > 2H > 486H, 684H
|
Anywhere | 172 | All | [4] Hard | Better damage + corner carry, but worse oki. Your choice between the two combos really. | Link | 28565 (PC) |
?? |
CH j.D, j.66, j.K > j.248H, c.S > 684H
|
Anywhere | 154 | All | [3] Medium | Counter-hit instant j.D conversion. | Link | 28567 (PC) |
?? |
Behemoth Typhoon Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
268H, 684H
|
Anywhere | 131 | All | [3] Medium | ?? | |||
268H, 66 2S > 684H
|
Anywhere | 147 | All | [3] Medium | ?? | |||
CH 268H, 66 c.S > 248H, 66 c.S > 2H > 486H, 66 5K > 684H
|
Anywhere | 255 | All | [3] Medium | Might requires delays in order to avoid sour spot 486H. | ?? | ||
CH 268H, 66 c.S > 248H, 66 c.S > 2H > 426H, 66 c.S > 2H > 268H, 684H
|
Midscreen | 297 | All | [3] Medium | ?? | |||
268H, (66) c.S > 2H > 426H, c.S > 248H, 66 c.S > 248H, 248H
|
Corner | 287 | All | [3] Medium | Also works on CH | ?? |
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
248H > 5P > 684H
|
Anywhere | 133 | All | [3] Medium | ?? | |||
CH 248H, 66 c.S > 248H, 66 c.S > 2H > 486H, 66 5K > 684H
|
[3] Medium | ?? |
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
486H, 66 5K > 684H
|
Anywhere | [3] Medium | ?? | |||||
CH 486H, 66 c.S > 248H, 66 c.S > 2H > 684H
|
Anywhere | [3] Medium | ?? | |||||
CH 486H, 66 c.S > 248H, 66 c.S > 2H > 426H, 66 c.S > 2H > 268H, 268H
|
Midscreen | [3] Medium | ?? | |||||
486H, 66 5K 268H, 66 5K 268H, 684H
|
Corner | [3] Medium | ?? |
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
842H > 2S > 684H
|
Anywhere | Everyone | [3] Medium | ?? | ||||
CH 842H, 66 c.S > 2H > 486H > 66 5K > 684H
|
Anywhere | Everyone | [3] Medium | ?? | ||||
842H, 66 5K > 248H, 66 5K > 684H
|
Corner | Everyone | [3] Medium | ?? | ||||
CH 842H, 66 c.S > 2H > 426H, (66) c.S > 2H > 268H, 66 268H
|
Corner | 311 | Everyone | [3] Medium | ?? | |||
CH 842H, 66 c.S > 2H > 426H, (66) c.S > 248, (66) c.S > 268H, 66 268H
|
Corner | 323 | Everyone | [4] Hard | ?? |
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
CH 842H > 66 5K > 684H
|
Anywhere | Everyone | [3] Medium | ?? | ||||
CH 842H, (66) 2K > 268H, 66 5K > 268H, 684H
|
Corner | [3] Medium | Add a microdash before 2K against heavy weights. | ?? |