User:January: Difference between revisions

1,719 editsJoined 28 June 2022
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{{GGST-ComboTableRow
{{GGST-ComboTableRow
|combo =  
|combo = {{clr|K|5K}} / {{clr|K|2K}} > {{clr|D|2D}} > {{clr|H|684H}}
|position =  
|position = Anywhere
|damage =  
|damage = 82-89
|worksOn =  
|worksOn = All
|difficulty = {{clr|3|Medium}}
|difficulty = {{clr|2|Easy}}
|notes =
|notes =
|recipePC =  
|recipePC = 26999
|recipePS =  
|recipePS = 36072
|video =  
|video = [https://youtu.be/9hM_rdasOjE Link]
|checkedVersion =  
|checkedVersion =  
}}
}}

Revision as of 02:59, 9 September 2022

Overview

Blank GGST Match-Up Template Page : User:January/MU Template

Happy Chaos X Levels To Learn: X Levels To Learn
January
400px
My Mains
GGST: Happy Chaos
+R: Sol

Beginner, and Core Combos

Beginner Combos

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

The Bread and ButterHKD from anything, anywhere.

Button > 684H

Core Combos

Intermediate.png Core combos balance potency with consistency. They:
  • Work against most characters of a selected weight or hurt box type
  • May require moderate adjustments to account for variables such as screen position, hit count, resources, and opposing character
  • Are expected to be consistently performable by most intermediate and advanced players who main the character

Air Hit 486HBread and Butter with some more meat.

Other Buttons > 486H > 66 5K > 684H


Side Switch 248H

Other Buttons > 248H > 5P > 684H

Specialized Combos

Advanced.png Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core routes. They:
  • Can have any number or combination of requirements and conditions—character, spacing, hit count, resource, or situation specific
  • Offer some advantage over core routes; be that in damage, corner carry, okizeme, meter gain, etc.
  • Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute

High Air Hit 248Gravity and launch based extender, used frequently after RC

(c.S) > 248H, 66 c.S > ...


Wall Bounce 426HCorner proximity and wall health based extender.

(c.S > 2H) > 426H, (66) c.S > ...

Full Combo List

P Starters

Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
2P, c.S > 5H > 684H Anywhere 101 Everyone [3] Medium Crouching or CH Confirm 26997
(PC)
??
[3] Medium ??

K Starters

Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
5K / 2K > 2D > 684H Anywhere 82-89 All [2] Easy Link 26999
(PC)
??
[3] Medium ??

S Starters

Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
CH c.s > 248H > 66 c.s > 2H > 486H > 66 5K > 684H Midscreen All [3] Medium Sideswitch after c.s ??
[3] Medium ??


H Starters

Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
CH 5H > 268H, 426H, c.S > 248H, dash c.S > 268H WS, 684H Corner 290 All [3] Medium Big DP punish. Easily allows for a 1080P wall break since it builds 46% tension up to the wall splat. Link 28546
(PC)
??
CH 6H > 236S (Level 3) Anywhere [3] Medium ??
CH 6H > 268H, (dl) 426H, 248H > dash c.S > 2H > 862H WS 624H Corner 315 All [4] Hard Huge meterless damage that can easily TOD with a bit of RISC and a 1080P ender. When dashing up for the c.S you want to get as close as possible so that the 862H connects at the start of the swing. Against lightweights, Chipp, Zato, delay 426H slightly. Against lightweights it is much easier to end with [5H > 624H WS] instead of [2H > 862H WS] and you'll only lose 1-2 damage. 28550
(PC)
??
CH 6H > 214S, 66 268H > 426H / 248H > c.S > 2H > 486H > 5K > 684H / 268H Corner [3] Medium check if 248H works ??

D Starters

Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
5[D]~8 > j.D > j.S > adc > j.S > j.S Anywhere 183 Everyone [1] Very Easy Link 28552
(PC)
??
5[D]~8 > j.D > 9jc > j.D > j.S > adc > j.D > j.D Anywhere 206 Everyone [2] Easy Link 28553
(PC)
??
Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
4/6D, 5H Anywhere 94 [1] Very Easy OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." followup that leads to setups in the corner. You can cancel 5H into 214S or delay cancel into a meaty 486H/426H. 486H must be blocked high and leaves you closer while 426H is safe against meterless reversals. Link 28623
(PC)
??
4/6D, 862H Anywhere 104 Everyone [2] Easy OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." followup for closing out a round. Link 28624
(PC)
??

Jump-Ins & Air-to-Air

Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
j.K > j.248H, land, microdash c.S > 2H > [426H] or [486H] or [268H] Anywhere 150 All [4] Hard Basic jump-in combo. Corner extension is possible. Use 426H if you're near the corner as it leads to a longer combo, use 486H midscreen for a better knockdown, and use 268H for a better midscreen knockdown and corner carry (must have hit c.S very close). Link 28564
(PC)
??
j.K > j.248H, land, microdash c.S > 2H > 486H, 684H Anywhere 172 All [4] Hard Better damage + corner carry, but worse oki. Your choice between the two combos really. Link 28565
(PC)
??
CH j.D, j.66, j.K > j.248H, c.S > 684H Anywhere 154 All [3] Medium Counter-hit instant j.D conversion. Link 28567
(PC)
??

Behemoth Typhoon Starters

Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
268H, 684H Anywhere 131 All [3] Medium ??
268H, 66 2S > 684H Anywhere 147 All [3] Medium ??
CH 268H, 66 c.S > 248H, 66 c.S > 2H > 486H, 66 5K > 684H Anywhere 255 All [3] Medium Might requires delays in order to avoid sour spot 486H. ??
CH 268H, 66 c.S > 248H, 66 c.S > 2H > 426H, 66 c.S > 2H > 268H, 684H Midscreen 297 All [3] Medium ??
268H, (66) c.S > 2H > 426H, c.S > 248H, 66 c.S > 248H, 248H Corner 287 All [3] Medium Also works on CH ??
Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
248H > 5P > 684H Anywhere 133 All [3] Medium ??
CH 248H, 66 c.S > 248H, 66 c.S > 2H > 486H, 66 5K > 684H [3] Medium ??
Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
486H, 66 5K > 684H Anywhere [3] Medium ??
CH 486H, 66 c.S > 248H, 66 c.S > 2H > 684H Anywhere [3] Medium ??
CH 486H, 66 c.S > 248H, 66 c.S > 2H > 426H, 66 c.S > 2H > 268H, 268H Midscreen [3] Medium ??
486H, 66 5K 268H, 66 5K 268H, 684H Corner [3] Medium ??
Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
842H > 2S > 684H Anywhere Everyone [3] Medium ??
CH 842H, 66 c.S > 2H > 486H > 66 5K > 684H Anywhere Everyone [3] Medium ??
842H, 66 5K > 248H, 66 5K > 684H Corner Everyone [3] Medium ??
CH 842H, 66 c.S > 2H > 426H, (66) c.S > 2H > 268H, 66 268H Corner 311 Everyone [3] Medium ??
CH 842H, 66 c.S > 2H > 426H, (66) c.S > 248, (66) c.S > 268H, 66 268H Corner 323 Everyone [4] Hard ??
Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
CH 842H > 66 5K > 684H Anywhere Everyone [3] Medium ??
CH 842H, (66) 2K > 268H, 66 5K > 268H, 684H Corner [3] Medium Add a microdash before 2K against heavy weights. ??

Combo Theory