User:Hydlide/Sandbox: Difference between revisions

From Dustloop Wiki
(Slayer combo page, theorybox tabber testing)
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==Colors==
==DBFZ Non-Templated Color Box==
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| colspan="6"|<center>'''<sup>2</sup>'''Special costume that is only available on Goku Day, April 9th.</center>
| colspan="6"|<center>'''<sup>2</sup>'''Special costume that is only available on Goku Day, April 9th.</center>
|}{{clear}}
|}{{clear}}
==Slayer Combo Page==
These are some important combos to know. If you are just starting out, some useful details about the moves and combos are provided.
===Beginner Combos===
{{BeginnerComboDef}}
<tabber>
5K > Mappa=
{{TheoryBox
| Title      = Basic midscreen poke
| Oneliner  = Works against any grounded opponent.
| Difficulty = {{clr|1|Very Easy}}
| Anchor    = BeginnerCombo1
| Video      =
| Size      = 256x192
| Recipe    = {{clr|2|5K}} > {{clr|1|236P}}/{{clr|2|K}}
| content    =
5K is a great poke, so you can fish for some damage with this. Converts into even more with Red RC on hit.
If you want to be safer on block, use {{clr|1|P}} Mappa, which leaves you further from the opponent.
}}
|-|
CH Mappa > 5K > Mappa=
{{TheoryBox
| Title      = Simple Mappa callout string
| Oneliner  = Punch kick punch
| Difficulty = {{clr|2|Easy}}
| Anchor    = BeginnerCombo2
| Video      =
| Size      = 256x192
| Recipe    = CH {{clr|1|236P}}/{{clr|2|K}} > {{clr|2|5K}} > {{clr|1|236P}}/{{clr|2|K}}
| content    =
A simple counter hit string for calling out attacks just outside your normal strike range. Fails to combo from max range - in that case, use CH {{clr|1|236P}}/{{clr|2|K}} > {{clr|1|236P}} instead.
CH Mappa > 5K is usually a 5 frame link.
}}
|-|
CH 214P~P > 6H > 214P~P=
{{TheoryBox
| Title      = Midscreen CH P Pilebunker Combo
| Oneliner  = You'd prefer the corner, but this works just as well
| Difficulty = {{clr|2|Easy}}
| Anchor    = BeginnerCombo2
| Video      =
| Size      = 256x192
| Recipe    = CH {{clr|1|214P~P}} > {{clr|4|6H}} > {{clr|1|214P~P}}
| content    =
Your standard BNB for CH {{clr|1|P}} Pilebunker. Gets more consistent the closer you are to them when using the first Pilebunker, but the second Pilebunker should be done immediately after 6H connects - lest they hit the floor and you only get an OTG instead of a knockdown. Use it to catch people who aren't respecting your pressure enough.
CH {{clr|1|P}} Pilebunker > {{clr|4|6H}} is a link, but fairly wide as far as Slayer links go.  On heavyweights such as {{CLabel|GGXRD-R2|Potemkin}}, {{CLabel|GGXRD-R2|Bedman}}, {{CLabel|GGXRD-R2|Johnny}}, {{CLabel|GGXRD-R2|Leo}}, and {{CLabel|GGXRD-R2|Kum Haehyun}}, {{clr|4|6H}} > {{clr|1|P}} Pilebunker only works at certain distances.
}}
</tabber>

Revision as of 05:35, 29 September 2022

DBFZ Non-Templated Color Box

DBFZ Teen Gohan color1.png
Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
Color 10
Color 11
Color 12
Color 131
Color 141
Color 151
Color 161
Color 592
1Seasonal costumes that are only available at certain times of the year.
2Special costume that is only available on Goku Day, April 9th.

Slayer Combo Page

These are some important combos to know. If you are just starting out, some useful details about the moves and combos are provided.

Beginner Combos

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

Basic midscreen pokeWorks against any grounded opponent.
Very Easy


5K > 236P/K
5K is a great poke, so you can fish for some damage with this. Converts into even more with Red RC on hit.

If you want to be safer on block, use P Mappa, which leaves you further from the opponent.

Simple Mappa callout stringPunch kick punch
Easy


CH 236P/K > 5K > 236P/K
A simple counter hit string for calling out attacks just outside your normal strike range. Fails to combo from max range - in that case, use CH 236P/K > 236P instead.

CH Mappa > 5K is usually a 5 frame link.

Midscreen CH P Pilebunker ComboYou'd prefer the corner, but this works just as well
Easy


CH 214P~P > 6H > 214P~P
Your standard BNB for CH P Pilebunker. Gets more consistent the closer you are to them when using the first Pilebunker, but the second Pilebunker should be done immediately after 6H connects - lest they hit the floor and you only get an OTG instead of a knockdown. Use it to catch people who aren't respecting your pressure enough.

CH P Pilebunker > 6H is a link, but fairly wide as far as Slayer links go. On heavyweights such as  Potemkin,  Bedman,  Johnny,  Leo, and  Kum Haehyun, 6H > P Pilebunker only works at certain distances.