User:DontothaDonz

427 editsJoined 15 May 2022

Nagoriyuki labrat. Don't mind me - mostly adding some combos/tech.

holding this draft here til i put it on GGST/Universal_Strategy#Combos


Counter Hit Option Select

A large or medium counterhit has extra hitstop When a character is hit, both characters are stopped in place to visualize the hit and give feeling of impact. Hitstop describes this phenomenon. Typically hitstop affects both players equally, but this is not always true. For example an attack may cause the opponent to be in hitstop longer than the player, or in cases of most projectiles, the attacker does not experience hitstop at all.. You can use this extra hitstop to buffer a cancel that you would only want to go for on a counterhit. By inputting a special or gatling cancel To bypass the remaining time or frames in an action by proceeding directly into another action. and then another cancel of the same type immediately afterwards during a move's hitstop, you will option select A technique where one command (or series of commands) will perform a different action depending on the circumstances, thereby allowing one action to be able to handle two distinct situations. into the first cancel on block or normal hit and the second cancel on a counterhit. This technique can help you safely counterhit confirm followups that would be very unsafe on block but make for good combo fodder. ex: an example