User:Cavitae: Difference between revisions

147 editsJoined 4 August 2022
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|| CH {{clr|3|2S}} > 66 {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236[S]}} || Anywhere || Same || 0 || 136 ||
|| CH {{clr|3|2S}} > 66 {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236[S]}} || Anywhere || Same || 0 || 136 ||
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|| CH {{clr|3|2S}} > 66 {{clr|3|c.S}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|3|236[S](2)}} || Anywhere || Same || 0 || 145 || it hard
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Revision as of 07:18, 29 November 2022

Stain Combos

Combo Position Side Meter Damage Notes
5K > dc c.S > 214[P] > c.S > dc c.S > 236S(2) Midscreen Same 0 129
5K > dc c.S > 214[P] > c.S > dc c.S > 6H > 214[P] Midscreen Same 0 132
5K > dc c.S > 6H > 236[H](2) WS > 214[P] Corner Same 0 175 Wall break
5K > dc c.S > 214[P] > c.S > dc c.S > 6H > 236236P Anywhere Same 50 147+
5K > dc c.S > 214[P] > c.S > 236[S](2) Midscreen Switch 0 129
5K > dc c.S > 6H > c.S > 236{S}(2) Midscreen Switch 0 133
5K > dc c.S > 6H > 214[P] Midscreen Switch 0 116
5K > dc c.S > jc j.D > 236H WS > 214[P] Back to wall Switch 0 163 Wall break
5K > dc c.S > c.S > 6H > 236236P > ... Anywhere Switch 50 149+
5D > 66 dl.5K > 6H > 236S Anywhere Same 0 97 Tip starter. Don't hit 5K when opponent is too high.
5D > 66 c.S > 6H > 236{S} Anywhere Same 0 109 Close starter
5D > 66 5H > 236S(2) WS > 214[P] Corner Same 0 135 Wall break
2K > 66 c.S > 214[P] > 5K > dc c.S > 236S Midscreen Same 0 101
2K > 66 c.S > 214[P] > 5K > dc c.S > 6H WS > 214[P] Middle to corner Same 0 140 Wall break
2S > 66 5K > 6H > 236S Anywhere Same 0 115
CH 2S > 66 c.S > 2H > 236[S] Anywhere Same 0 136

5K

Block

Far

  • 5K > 5D
  • 5K > 6P

Pros

Stuffs aggressive mashing after 5K.

Cons

  • If opponent is not mashing the finishers whiff and can be punished.
  • Does not stuff short-range jabs like P normals.

---

  • 5K > 236S
  • 5K > 236H

Pros

  • Pretty safe and stuffs most but not all mashes.

Cons

Not many.

If succ is out:

  • 5K > 6H > 214P
  • 5K > 214P

Pros

Stains.

Cons

Very fake. Probably not the best way to stain.

Combos

Air

  • j.H > c.S > 2D > 236S

Succ

  • 6H > 214P > f.S > 6H > ...
  • 2H > 214P > f.S > 6H > ...

CH

  • CH 2H > 214P > f.S > 6H > ...
  • CH 2H > 214P > f.S > 66 5k > 6H > ...
  • CH 2H > 214P > 5K > dc c.S > 2H > 5K > 6H > ...

Corner Pressure

6P Counter

  • 236S (charge longer at shorter range) > 2H meaty on the SKD > 214P


Raw

f.S and 5H end your turn.

Blockstring brainstorm, see what works well:

They're jumping/IADing:

  • 5K > 6H
    • Can trade if opponent is mashing
  • 5K > dl.j.6D
  • 5K > dl.6P
    • Can stuff IADs and frametrap mashing
  • 5K > dc > j.6D
  • 5K > dc ~ 236H

Succ

  • Crow > Arbiter
  • 6H > ...
  • 2K > 2D > Crow
  • Arbiter > 66RRC~6H > ...