Tiger Knee: Difference between revisions

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Tiger Knee (abbreviated to TK) is the act of doing an air special attack immediately after jumping. This technique got its name from Sagat's Tiger Knee attack in Street Fighter 2, which was {{236}}{{9}}{{K}}.
#REDIRECT [[Instant_Air_Special]]
 
The idea is to:
# [[Buffer|buffer]] the motion for the special attack while on the ground
# input jump after the motion
# once airborne, immediately press the button
 
This can be applied to any air special/super attack and allows players to do an air special almost as if there were a ground version!
 
==Examples==
;GGXRD-R2
:Baiken Youzansen ({{j}}{{623}}{{H}}). Inputted as {{623}}{{9}}~{{H}}
::Youzansen is an overhead, and gives Baiken access to a fast overhead attack
:I-No's Ultimate Fortissimo (air {{2363214}}{{S}}). Inputted as {{2363214}}{{7}}~{{S}}
::Ultimate Fortissimo grants a lot of frame advantage on block, thus allowing I-No more time to do mixups
 
;BBCF
:Nu's Crescent Saber ({{j}}{{214}}{{C}}). Inputtted as {{214}}{{7}}~{{C}}
::Crescent Saber is an overhead, and greatly improves Nu's mixup game.
 
In these examples the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.
 
==Minimum Height==
Some air attacks require that you be at least a certain height off the ground before the attack can be used (referred to as minimum height). A common example of this is Ky's Air Stun Edge. In cases like this, you will need to delay your button press so you can gain more altitude first.
==Inputting the Jump==
It should be noted that the jump motion doesn't have to be inputted at the end of the move! For example, to TK a {{632146}} motion, you can do {{63214}}{{7}}{{6}}!
 
==Jump Cancel Cancel==
A Jump Cancel Cancel is canceling the grounded startup animation of a jump into a special attack. While not exactly the same as a Tiger Knee (as you are doing a ground special), this uses the same motion as one with slight differences. A
 
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Latest revision as of 23:56, 12 August 2022