|
|
(27 intermediate revisions by 8 users not shown) |
Line 1: |
Line 1: |
| Tiger Knee (abbreviated to TK) is the act of doing an air special attack immediately after jumping. It got it's name from Sagat's Tiger Knee attack in Street Fighter 2, which was {{236}}{{9}}{{K}}.
| | #REDIRECT [[Instant_Air_Special]] |
| | |
| The idea is to
| |
| # [[Buffer|buffer]] the motion for the special attack while on the ground | |
| # input jump after the motion
| |
| # once airborne, immediately press the button
| |
| | |
| This can be applied to any air special/super attack.
| |
| | |
| ==Examples==
| |
| ;GGXRD-R2
| |
| :Baiken Youzansen (air {{623}}{{H}}). Inputted as {{623}}{{9}}~{{H}}
| |
| ::Youzansen is an overhead, and gvies Baiken access to a fast overhead attack
| |
| :I-No's Ultimate Fortissimo (air {{2363214}}{{S}}). Inputted as {{2363214}}{{7}}~{{S}}
| |
| ::Ultimate Fortissimo grants a lot of frame advantage on block, thus allowing I-No more time to do mixups
| |
| | |
| ;BBCF
| |
| :Hakumen's Tsubaki (air {{214}}{{C}}). Inputtted as {{214}}{{7}}~{{C}}
| |
| ::Tsubaki is guard crush, making blocking a less safe option again Hakumen
| |
| | |
| In each example the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.
| |
| | |
| ==Minimum Height==
| |
| Some air attacks require that you be a minimum height off the ground before the attack can be used. A common example of this is Ky's Air Stun Edge. In cases like this, you will need to delay your button press so you can gain more altitude first.
| |
| | |
| {{Navbar-GeneralStrategy}}
| |