Tiger Knee: Difference between revisions

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::Crescent Saber is an overhead, and greatly improves Nu's mixup game.
::Crescent Saber is an overhead, and greatly improves Nu's mixup game.


In these two examples the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.
In these examples the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.


==Minimum Height==
==Minimum Height==

Revision as of 18:36, 4 May 2019

Tiger Knee (abbreviated to TK) is the act of doing an air special attack immediately after jumping. It got it's name from Sagat's Tiger Knee attack in Street Fighter 2, which was Template:236Template:9GGK.png.

The idea is to

  1. buffer the motion for the special attack while on the ground
  2. input jump after the motion
  3. once airborne, immediately press the button

This can be applied to any air special/super attack and allows players to do an air special almost as if there were a ground version!

Examples

GGXRD-R2
Baiken Youzansen (J.gifTemplate:623GGH.png). Inputted as Template:623Template:9~GGH.png
Youzansen is an overhead, and gives Baiken access to a fast overhead attack
I-No's Ultimate Fortissimo (air Template:2363214GGS.png). Inputted as Template:2363214Template:7~GGS.png
Ultimate Fortissimo grants a lot of frame advantage on block, thus allowing I-No more time to do mixups
BBCF
Nu's Crescent Saber (J.gifTemplate:214C.png). Inputtted as Template:214Template:7~C.png
Crescent Saber is an overhead, and greatly improves Nu's mixup game.

In these examples the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.

Minimum Height

Some air attacks require that you be at least a certain height off the ground before the attack can be used (referred to as minimum height). A common example of this is Ky's Air Stun Edge. In cases like this, you will need to delay your button press so you can gain more altitude first.

Inputting the Jump

It should be noted that the jump motion doesn't have to be inputted at the end of the move! For example, to TK a Template:632146 motion, you can do Template:63214Template:7Template:6!