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</gallery> | </gallery> | ||
==Throw Protection== | ==Throw Protection== | ||
Almost all fighting games have a bit of throw protection after blockstun. This means that the opponent is invincible to throws even after exiting | Almost all fighting games have a bit of throw protection after blockstun and hitstun. This means that the opponent is invincible to throws even after exiting stun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly. | ||
==Getting Hit to Avoid Tick Throw== | ==Getting Hit to Avoid Tick Throw== |
Revision as of 02:01, 7 May 2020
A Tick Throw is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards.
This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent expects a Frame Trap and decides to block instead of attacking back or jumping out.
A few tick throw examples
Throw Protection
Almost all fighting games have a bit of throw protection after blockstun and hitstun. This means that the opponent is invincible to throws even after exiting stun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly.