Tick Throw: Difference between revisions

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This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent expects a [[Frame Trap]] and decides to block instead of attacking back or jumping out.
This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent expects a [[Frame Trap]] and decides to block instead of attacking back or jumping out.


<gallery heights=500px widths=500px caption="">
TickThrowExamples.webm|A few tick throw examples
</gallery>
==Timing and Throw Protection==
==Timing and Throw Protection==
Almost all fighting games have a bit of throw protection after blockstun. This means that the opponent is invincible to throws even after exiting blockstun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly.
Almost all fighting games have a bit of throw protection after blockstun. This means that the opponent is invincible to throws even after exiting blockstun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly.


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Revision as of 23:34, 3 May 2020

A Tick Throw is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards.

This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent expects a Frame Trap and decides to block instead of attacking back or jumping out.

Timing and Throw Protection

Almost all fighting games have a bit of throw protection after blockstun. This means that the opponent is invincible to throws even after exiting blockstun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly.