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<table class="wikitable mw-collapsible-content> | <table class="wikitable mw-collapsible-content> | ||
<tr> | <tr> | ||
<th>Option</th> | <th>Option</th><th>Meaty</th><th>Inputs</th><th>Notes</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Overhead</td> | <td>Overhead</td><td>Safejump</td><td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td><td> | ||
Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Low</td> | <td>Low</td><td>{{clr|4|F10}}</td><td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|2|2K}}</td><td>''Extremely poor option.'' No delays required.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Crossup</td> | <td>Crossup</td><td>{{clr|4|F9}}</td><td>Throw > {{clr|1|236[P]}} > Dash > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|1|5P}}</td><td>''Extremely poor option.'' No delays required.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Throw</td> | <td>Throw</td><td>F6</td><td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > Throw</td><td>Requires at least 2 Frames of delay anywhere in the string.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<table class="wikitable mw-collapsible-content"> | <table class="wikitable mw-collapsible-content"> | ||
<tr> | <tr> | ||
<th>Option</th> | <th>Option</th> <th>Meaty</th> <th>Inputs</th> <th>Notes</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Overhead</td> | <td>Overhead</td> <td>Safejump</td> <td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td><td> | ||
Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td> | |||
</tr> | </tr> | ||
<tr> | <tr> <td>Low</td> <td>{{clr|4|F10}}</td> <td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|2|2K}}</td> <td>''Extremely poor option.'' No delays required.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Crossup</td> | <td>Crossup</td><td>{{clr|4|F9}}</td><td>Throw > {{clr|1|236[P]}} > Dash > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|1|5P}}</td><td>''Extremely poor option.'' No delays required.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Throw</td> | <td>Throw</td><td>F6</td><td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > Throw</td><td>Requires at least 2 Frames of delay anywhere in the string.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> |
Revision as of 13:30, 27 May 2022
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