Template:Test/doc: Difference between revisions

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<table class="wikitable mw-collapsible-content>
<table class="wikitable mw-collapsible-content>
   <tr>
   <tr>
     <th>Option</th>
     <th>Option</th><th>Meaty</th><th>Inputs</th><th>Notes</th>
    <th>Meaty</th>
    <th>Inputs</th>
    <th>Notes</th>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>Overhead</td>
     <td>Overhead</td><td>Safejump</td><td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td><td>
    <td>Safejump</td>
Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td>
    <td>Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>Low</td>
     <td>Low</td><td>{{clr|4|F10}}</td><td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|2|2K}}</td><td>''Extremely poor option.'' No delays required.</td>
    <td>{{clr|4|F10}}</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; {{clr|2|2K}}</td>
    <td>''Extremely poor option.'' No delays required.</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>Crossup</td>
     <td>Crossup</td><td>{{clr|4|F9}}</td><td>Throw > {{clr|1|236[P]}} > Dash > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|1|5P}}</td><td>''Extremely poor option.'' No delays required.</td>
    <td>{{clr|4|F9}}</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; Dash &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; {{clr|1|5P}}</td>
    <td>''Extremely poor option.'' No delays required.</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>Throw</td>
     <td>Throw</td><td>F6</td><td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > Throw</td><td>Requires at least 2 Frames of delay anywhere in the string.</td>
    <td>F6</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; Throw</td>
    <td>Requires at least 2 Frames of delay anywhere in the string.</td>
   </tr>
   </tr>
   <tr>
   <tr>
Line 73: Line 59:
<table class="wikitable mw-collapsible-content">
<table class="wikitable mw-collapsible-content">
   <tr>
   <tr>
     <th>Option</th>
     <th>Option</th> <th>Meaty</th> <th>Inputs</th> <th>Notes</th>
    <th>Meaty</th>
    <th>Inputs</th>
    <th>Notes</th>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>Overhead</td>
     <td>Overhead</td> <td>Safejump</td> <td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td><td>
    <td>Safejump</td>
Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td>
    <td>Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td>
   </tr>
   </tr>
   <tr>
   <tr> <td>Low</td> <td>{{clr|4|F10}}</td> <td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|2|2K}}</td> <td>''Extremely poor option.'' No delays required.</td>
    <td>Low</td>
    <td>{{clr|4|F10}}</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; {{clr|2|2K}}</td>
    <td>''Extremely poor option.'' No delays required.</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>Crossup</td>
     <td>Crossup</td><td>{{clr|4|F9}}</td><td>Throw > {{clr|1|236[P]}} > Dash > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|1|5P}}</td><td>''Extremely poor option.'' No delays required.</td>
    <td>{{clr|4|F9}}</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; Dash &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; {{clr|1|5P}}</td>
    <td>''Extremely poor option.'' No delays required.</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>Throw</td>
     <td>Throw</td><td>F6</td><td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > Throw</td><td>Requires at least 2 Frames of delay anywhere in the string.</td>
    <td>F6</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; Throw</td>
    <td>Requires at least 2 Frames of delay anywhere in the string.</td>
   </tr>
   </tr>
   <tr>
   <tr>

Revision as of 13:30, 27 May 2022

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