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==Complex Example== | ==Complex Example== | ||
{{Test | {{Test | ||
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| Anchor = ThrowMid1 | | Anchor = ThrowMid1 | ||
| content = | | content = | ||
<div class="mw-collapsible mw-collapsed" style="width: calc(100% - 310px); float: left;"> | |||
<div style="font-size: 1.1em;"> | |||
<code>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</code> | |||
</div> | |||
<table class="wikitable mw-collapsible-content> | |||
<tr> | |||
<th>Option</th> | |||
{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br> | <th>Meaty</th> | ||
{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1. | <th>Inputs</th> | ||
<th>Notes</th> | |||
</tr> | |||
<tr> | |||
<td>Overhead</td> | |||
<td>Safejump</td> | |||
<td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td> | |||
<td>Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td> | |||
</tr> | |||
<tr> | |||
<td>Low</td> | |||
<td>{{clr|4|F10}}</td> | |||
<td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|2|2K}}</td> | |||
<td>''Extremely poor option.'' No delays required.</td> | |||
</tr> | |||
<tr> | |||
<td>Crossup</td> | |||
<td>{{clr|4|F9}}</td> | |||
<td>Throw > {{clr|1|236[P]}} > Dash > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|1|5P}}</td> | |||
<td>''Extremely poor option.'' No delays required.</td> | |||
</tr> | |||
<tr> | |||
<td>Throw</td> | |||
<td>F6</td> | |||
<td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > Throw</td> | |||
<td>Requires at least 2 Frames of delay anywhere in the string.</td> | |||
</tr> | |||
<tr> | |||
<td colspan="4">'''''Note:''' Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later.''</td> | |||
</tr> | |||
</table> | |||
</div> | |||
<span style="display: block; float: right; overflow: hidden; border-radius: 15px; line-height: 0px; margin: 0px 0px 7px 7px;>[[file:GGST_Jack-O_Okizeme_ThrowMid1.mp4]]</span> | <span style="display: block; float: right; overflow: hidden; border-radius: 15px; line-height: 0px; margin: 0px 0px 7px 7px;>[[file:GGST_Jack-O_Okizeme_ThrowMid1.mp4]]</span> | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
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Tragically, not truly autotimed. If you link Summon Servant with good timing you will jump too early by a single frame. Just try to avoid doing it too perfectly. | Tragically, not truly autotimed. If you link Summon Servant with good timing you will jump too early by a single frame. Just try to avoid doing it too perfectly. | ||
<div class="mw-collapsible mw-collapsed" style="width: calc(100% - 310px); float: left;"> | |||
<div style="font-size: 1.1em;"> | |||
| | '''Recipes''' | ||
</div> | |||
<table class="wikitable mw-collapsible-content"> | |||
<tr> | |||
| | <th>Option</th> | ||
| | <th>Meaty</th> | ||
| | <th>Inputs</th> | ||
| | <th>Notes</th> | ||
</tr> | |||
<tr> | |||
<td>Overhead</td> | |||
<td>Safejump</td> | |||
<td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td> | |||
<td>Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td> | |||
</tr> | |||
<tr> | |||
<td>Low</td> | |||
<td>{{clr|4|F10}}</td> | |||
<td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|2|2K}}</td> | |||
<td>''Extremely poor option.'' No delays required.</td> | |||
</tr> | |||
<tr> | |||
<td>Crossup</td> | |||
<td>{{clr|4|F9}}</td> | |||
<td>Throw > {{clr|1|236[P]}} > Dash > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|1|5P}}</td> | |||
<td>''Extremely poor option.'' No delays required.</td> | |||
</tr> | |||
<tr> | |||
<td>Throw</td> | |||
<td>F6</td> | |||
<td>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > Throw</td> | |||
<td>Requires at least 2 Frames of delay anywhere in the string.</td> | |||
</tr> | |||
<tr> | |||
<td colspan="4">'''''Note:''' Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later.''</td> | |||
</tr> | |||
</table> | |||
</div> | |||
{{clear}} | |||
}} | }} | ||
{{doc/end}} | {{doc/end}} |
Revision as of 04:20, 27 May 2022
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