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==Complex Example==
==Complex Example==


{{Test
{{Test
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| Anchor    = ThrowMid1
| Anchor    = ThrowMid1
| content    =
| content    =
{| class='wikitable mw-collapsible mw-collapsed' style="text-align: center; margin: 0px auto 0px -20px; float: left"
<div class="mw-collapsible mw-collapsed" style="width: calc(100% - 310px); float: left;">
|+ style="white-space:nowrap; text-align: left; margin-bottom: 5px; font-size: 1.1em;" colspan=4 | <code>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</code>&nbsp;
<div style="font-size: 1.1em;">
|-
<code>Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}})</code>
! Option !! Meaty !! Inputs !! Notes
</div>
|-
<table class="wikitable mw-collapsible-content>
| Overhead || Safejump || style="text-align: left; font-family: monospace;" | Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > dl ({{clr|1|j.P}} or {{clr|2|j.K}}) || style="text-align: left;"| Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.
  <tr>
 
    <th>Option</th>
{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br>
    <th>Meaty</th>
{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.
    <th>Inputs</th>
|-
    <th>Notes</th>
| Low || {{clr|4|F10}} || style="text-align: left; font-family: monospace;" | Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|2|2K}} || style="text-align: left;"| ''Extremely poor option.'' No delays required.
  </tr>
|-
  <tr>
| Crossup || {{clr|4|F9}} || style="text-align: left; font-family: monospace;" | Throw > {{clr|1|236[P]}} > Dash > 9 Jump > {{clr|5|j.hs.6X}} > Land > {{clr|1|5P}} || style="text-align: left;"|  ''Extremely poor option.'' No delays required.
    <td>Overhead</td>
|-
    <td>Safejump</td>
| Throw || F6 || style="text-align: left; font-family: monospace;" | Throw > {{clr|1|236[P]}} > 9 Jump > {{clr|5|j.hs.6X}} > Land > Throw || style="text-align: left;"| Requires at least 2 Frames of delay anywhere in the string.
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td>
|-
    <td>Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td>
| colspan=5  style="text-align: left;" | '''''Note:''' Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later.''
  </tr>
|}
  <tr>
    <td>Low</td>
    <td>{{clr|4|F10}}</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; {{clr|2|2K}}</td>
    <td>''Extremely poor option.'' No delays required.</td>
  </tr>
  <tr>
    <td>Crossup</td>
    <td>{{clr|4|F9}}</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; Dash &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; {{clr|1|5P}}</td>
    <td>''Extremely poor option.'' No delays required.</td>
  </tr>
  <tr>
    <td>Throw</td>
    <td>F6</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; Throw</td>
    <td>Requires at least 2 Frames of delay anywhere in the string.</td>
  </tr>
  <tr>
    <td colspan="4">'''''Note:''' Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later.''</td>
  </tr>
</table>
</div>
<span style="display: block; float: right; overflow: hidden; border-radius: 15px; line-height: 0px; margin: 0px 0px 7px 7px;>[[file:GGST_Jack-O_Okizeme_ThrowMid1.mp4]]</span>
<span style="display: block; float: right; overflow: hidden; border-radius: 15px; line-height: 0px; margin: 0px 0px 7px 7px;>[[file:GGST_Jack-O_Okizeme_ThrowMid1.mp4]]</span>
<div style="clear:left;"></div>
<div style="clear:left;"></div>
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Tragically, not truly autotimed. If you link Summon Servant with good timing you will jump too early by a single frame. Just try to avoid doing it too perfectly.
Tragically, not truly autotimed. If you link Summon Servant with good timing you will jump too early by a single frame. Just try to avoid doing it too perfectly.


{| class="wikitable mw-collapsible mw-collapsed" style="margin: 10px 0px 0px -20px;"
<div class="mw-collapsible mw-collapsed" style="width: calc(100% - 310px); float: left;">
|+style="white-space:nowrap; text-align: left; margin-bottom: 5px;" colspan=4 | Recipes
<div style="font-size: 1.1em;">
|-
'''Recipes'''
! rowspan=2| Name !! colspan=2| Recipe&nbsp;Number !! rowspan=2| Difficulty !! rowspan=2| Notes
</div>
|-
<table class="wikitable mw-collapsible-content">
! PC !! PS4/5
  <tr>
|-
    <th>Option</th>
| Safejump and punish || 41863 || --- || ''{{clr|2|Easy}}'' || Safejump the fastest invincible reveral by holding back as you land. Note you will need to perform {{clr|1|236[P]}} fairly quickly to land in time.
    <th>Meaty</th>
|-
    <th>Inputs</th>
| Meaty {{clr|1|j.P}} confirm || 41861 || --- || ''{{clr|3|Medium}}'' || Delay the hit to barely hit a crouching opponent meaty with {{clr|1|j.P}}. The timing is later then you might think.
    <th>Notes</th>
|}
  </tr>
  <tr>
    <td>Overhead</td>
    <td>Safejump</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; dl ({{clr|1|j.P}} or {{clr|2|j.K}})</td>
    <td>Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.<br>The {{clr|1|j.P}} must be delayed enough such that were it to connect it combos into the {{clr|2|2K}}.<br><br><br>{{clr|1|j.P}} is much easier, but cannot true blockstring into {{clr|2|2K}}, making it still possible to lose to a reversal after being blocked.<br><br>{{clr|2|j.K}} will true blockstring, but will whiff against reversal {{clr|1|2P}} and {{clr|2|2K}} attacks due to being fully crouched Frame 1.</td>
  </tr>
  <tr>
    <td>Low</td>
    <td>{{clr|4|F10}}</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; {{clr|2|2K}}</td>
    <td>''Extremely poor option.'' No delays required.</td>
  </tr>
  <tr>
    <td>Crossup</td>
    <td>{{clr|4|F9}}</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; Dash &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; {{clr|1|5P}}</td>
    <td>''Extremely poor option.'' No delays required.</td>
  </tr>
  <tr>
    <td>Throw</td>
    <td>F6</td>
    <td>Throw &gt; {{clr|1|236[P]}} &gt; 9 Jump &gt; {{clr|5|j.hs.6X}} &gt; Land &gt; Throw</td>
    <td>Requires at least 2 Frames of delay anywhere in the string.</td>
  </tr>
  <tr>
    <td colspan="4">'''''Note:''' Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later.''</td>
  </tr>
</table>
</div>
{{clear}}
}}
}}
{{doc/end}}
{{doc/end}}

Revision as of 04:20, 27 May 2022

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