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• Neutral • Mixup • Conditioning • Evaluating Risk/Reward •
• Frame Trap • Blockstring • Okizeme • Option Select • Abare •
Technical Info
• Using Frame Data • Hitboxes • Tournament Formats •
Basic
• Cancels and Links • Jump-in • Empty Jump • Tick Throw • Crossup • Buffering • Reversal • Instant Air Dash •
Intermediate
• Hit Confirm • Meaty • Safe Jump • Tiger Knee • Reset • Guard Switch • Kara Cancel •
Advanced
• Fuzzy Defense • F-Shiki ("Fuzzy Overhead") • Proximity Block Option Select •
General Strategy e
Metagame
Techniques