Template:MoveDataHeader-GG2: Difference between revisions

Template page
No edit summary
mNo edit summary
Line 1: Line 1:
{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}
! Damage  
! {{Tt|Damage| Damage values here are to Servants. Masters take %50 damage in normal conditions.}}
! {{Tt|Guard Damage|How much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard.}}
! {{Tt|Attack Level|This determines guard damage and blockstun.}}
! {{keyword|OTG}}
! {{keyword|OTG}}
! {{Tt|Down Attack|An attack that makes the opponent unable to tech.}}
! {{Tt|Knockdown|An attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none)}}
! {{Tt|MC Window|Modern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.}}
! {{Tt|MC Window|Modern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.}}
! {{Tt|Step Window|Step Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.}}
! {{Tt|Step Cancel|Step Cancel; Moves can Sidestep Cancel, Front/Backstep Cancel, or Both. Jump Cancel will also be mentioned here due to how many moves overlap.}}

Revision as of 13:00, 29 September 2022

! Damage Damage values here are to Servants. Masters take %50 damage in normal conditions. ! Attack LevelThis determines guard damage and blockstun. ! OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." ! KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) ! MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. ! Step CancelStep Cancel; Moves can Sidestep Cancel, Front/Backstep Cancel, or Both. Jump Cancel will also be mentioned here due to how many moves overlap.