Template:Keyword/doc: Difference between revisions

Template page
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A parser function which bundles together common terms which receive tooltips into one automatic template.
{{doc/start}}A template which fetches a definition for a given term from our [[Glossary]] and displays it on mouse-over.
 
==Example==
plain text:
<pre>
<pre>
takes 1 argument. Must be an exact string from this list:
{{keyword|f-shiki}} is used in your {{keyword|B&Bs|term=B&B}} to implement {{keyword|abare}} as a type of {{keyword|okizeme}} which involves {{keyword|yomi}}.
abare
armor
DP
fireball
IB
install
low profile
okiwaza
okizeme
rave
rekka
shoto
yomi
</pre>
</pre>


==Example==
renders:
<nowiki>{{keyword|abare}} is a type of {{keyword|okizeme}} which involves {{keyword|yomi}}.</nowiki>
{{keyword|f-shiki}} is used in your {{keyword|B&Bs|term=B&B}} to implement {{keyword|abare}} as a type of {{keyword|okizeme}} which involves {{keyword|yomi}}.
 
{{doc/end}}
{{keyword|abare}} is a type of {{keyword|okizeme}} which involves {{keyword|yomi}}.

Latest revision as of 16:16, 15 March 2023

A template which fetches a definition for a given term from our Glossary and displays it on mouse-over.

Example

plain text:

{{keyword|f-shiki}} is used in your {{keyword|B&Bs|term=B&B}} to implement {{keyword|abare}} as a type of {{keyword|okizeme}} which involves {{keyword|yomi}}.

renders: f-shiki Sometimes known as "Fuzzy Overhead". When you are in blockstun, you can switch high/low blocking, but your blocking animation and hurtbox does not change until you leave blockstun or block another attack. F-Shikis take advantage of this and use overheads that would miss on crouching characters, but not on standing characters. is used in your B&Bs A staple combo that is simple yet effective. to implement abare An attack during the opponent's pressure, intended to interrupt it. as a type of okizeme From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups. which involves yomi From Japanese "読み". Knowing the mind of the opponentTo understand in some way what is going on in the mind of the other player and play around it. Usually involved in reads and conditioning..

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.