Template:Keyword: Difference between revisions

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   |okiwaza =To pre-emptively use an attack with the intent of covering a specific space or to hit an opponent's extended hurtbox during their move's startup.
   |okiwaza =To pre-emptively use an attack with the intent of covering a specific space or to hit an opponent's extended hurtbox during their move's startup.
   |okizeme =Attacking an opponent about to wake up, usually with meaty attacks or mixups.
   |okizeme =Attacking an opponent about to wake up, usually with meaty attacks or mixups.
  |os|option select=A situation where performing the same inputs can lead to different outcomes depending on how the characters interact. Good option selects tend to reduce the burden on a player to perfectly predict or react to everything happening in the game. You can perform one set of inputs, and the game will "select an option" automatically depending on what the other character did.
 |os|option select=A situation where you perform an input and the game will "select an option" automatically depending on what the other character did.
   |prorate|proration =A type of combo damage reduction. Specific types of proration have specific names, but each type reduces the amount of damage subsequent attacks in the combo will deal by a specific amount.
   |prorate|proration =A type of combo damage reduction. Specific types of proration have specific names, but each type reduces the amount of damage subsequent attacks in the combo will deal by a specific amount.
   |rave =Short for "Deadly Rave"{{Hrule}}A super move in which a player must press a series of buttons (usually eight button presses and a quarter-circle move) after execution in order to complete the move.
   |rave =Short for "Deadly Rave"{{Hrule}}A super move in which a player must press a series of buttons (usually eight button presses and a quarter-circle move) after execution in order to complete the move.

Revision as of 16:26, 7 July 2021

A template which fetches a definition for a given term from our Glossary and displays it on mouse-over.

Example

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{{keyword|f-shiki}} is used in your {{keyword|B&Bs|term=B&B}} to implement {{keyword|abare}} as a type of {{keyword|okizeme}} which involves {{keyword|yomi}}.

renders: f-shiki is used in your B&Bs to implement abareAn attack during the opponent's pressure, intended to interrupt it. as a type of okizemeAttacking an opponent about to wake up, usually with meaty attacks or mixups.

  which involves yomiKnowing the mind of the opponentFrom Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in reads and conditioning..