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<includeonly>{{Tt|{{{1}}}|{{#switch:{{{1|}}} | <includeonly>{{Tt|{{{1}}}|{{#switch:{{lc:{{{1|}}}}} | ||
|abare =An attack during the opponent's pressure, intended to interrupt it. | |abare =An attack during the opponent's pressure, intended to interrupt it. | ||
|armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage). | |armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage). | ||
| | |dp =Dragon Punch{{Hrule}}A move that has invulnerability during its startup, long recovery, and a rising motion. | ||
|fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground. | |fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground. | ||
| | |ib =Instant Block{{Hrule}}A special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both. | ||
|install =A move, usually a super, which changes the properties of the character themself, usually for the better. See: Sol Badguy's Dragon Install. | |install =A move, usually a super, which changes the properties of the character themself, usually for the better. See: Sol Badguy's Dragon Install. | ||
|low profile =A state in which the character's hurtboxes are significantly closer to the ground than is normal for the game. | |low profile =A state in which the character's hurtboxes are significantly closer to the ground than is normal for the game. |
Revision as of 19:37, 11 July 2020
A template which fetches a definition for a given term from our Glossary and displays it on mouse-over.
Example
plain text:
{{keyword|f-shiki}} is used in your {{keyword|B&Bs|term=B&B}} to implement {{keyword|abare}} as a type of {{keyword|okizeme}} which involves {{keyword|yomi}}.
renders: f-shiki is used in your B&Bs to implement abareAn attack during the opponent's pressure, intended to interrupt it. as a type of okizemeAttacking an opponent about to wake up, usually with meaty attacks or mixups. which involves yomiKnowing the mind of the opponentFrom Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in reads and conditioning..
The above documentation is transcluded from Template:Keyword/doc. (edit | history)