Template:HNK Move Card/doc

Template page
Automatically creates a query for cargo based on the current character page when given an input.

Params:

  chara (OPTIONAL)=defines the character the move card is for. If left blank, uses the current character page.
  input=a comma separated list of the inputs used for a move and its versions as they appear in cargo
  description=a text description of the move
  versioned (OPTIONAL)=override name column visibility to on. used when a move has multiple versions but only 1 input.

This is a test page for practicing move card generation

Examples

1 inputs 1 versions

f.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 5 6 4 4 0

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

On-Hit Boost Gain Aura Gain GC Level

1 versions 2 images

c.D
Guard Damage Startup Active Recovery On-Block Star Damage
All,Low 9 4()10 -11

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

On-Hit Boost Gain Aura Gain GC Level

1 version 2 image

412363214A
Guard Damage Startup Active Recovery On-Block Star Damage
N/A Shin dies 318 N/A N/A N/A

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

On-Hit Boost Gain Aura Gain GC Level
N/A

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.