Params:
chara (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page. input = a comma separated list of the inputs used for a move and its versions as they appear in cargo versioned (OPTIONAL) = override name column visibility to on. used when a move has multiple versions but only 1 input. condition (OPTIONAL) = a back slash separated list of additional specifier texts behind the move's input. Such as "Air OK" type (OPTIONAL) = uses the cargo "type" field to help specify a desired move when multiple moves overlap inputs. description = a text description of the move
This is a test page for practicing move card generation
Examples
1 inputs 1 versions
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
10 | Mid | 4 | 4 | 6 | ±0 |
test description
Level | Proration | RISC+ | RISC- |
---|---|---|---|
0 | Initial: 90% | 3 | 8 |
2 inputs 1 version
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40,25 | Mid | 7 | 3(3)11 | 21+8 after landing | -26 | 1~9F Full 10~12F Strike |
40,25 | Mid | 5 | 2(3)18 | 29+8 after landing | -41 | 1~6F Full 7~11F Strike |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
Version | Level | Proration | RISC+ | RISC- |
---|---|---|---|---|
623S | 2 | 10 | 7 | |
623H | 2 | 10 | 7 |
- 10F onwards Airborne
- Sol is in crouching state during landing recovery
- 7F onwards Airborne
- Sol is in crouching state during landing recovery
2 inputs 2 versions
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
623S | 40,25 | Mid | 7 | 3(3)11 | 21+8 after landing | -26 | 1~9F Full 10~12F Strike |
623H | 40,25 | Mid | 5 | 2(3)18 | 29+8 after landing | -41 | 1~6F Full 7~11F Strike |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
Version | Level | Proration | RISC+ | RISC- |
---|---|---|---|---|
623S | 2 | 10 | 7 | |
623H | 2 | 10 | 7 |
- 10F onwards Airborne
- Sol is in crouching state during landing recovery
- 7F onwards Airborne
- Sol is in crouching state during landing recovery
The above documentation is transcluded from Template:GGXRD-R2 Move Card/doc. (edit | history)