Template:GGXRD-R2 Move Card: Difference between revisions

Template page
(Created page with "<includeonly><!--------------------------- defaults the character to the subpagename --------------------------- -->{{#vardefine:MoveCardTargetChara|{{{chara|{{SUBPAGENAME}}}}...")
 
(setting this to use the improved cargo notes module)
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|fields={{#if:{{#var:input2}} {{{versioned|}}} |input=Version,|}}notes
|fields={{#if:{{#var:input2}} {{{versioned|}}} |input=Version,|}}notes
|where=chara="{{#var:MoveCardTargetChara}}" and input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}', '{{#var:input5}}', '{{#var:input6}}', '{{#var:input7}}') {{#if: {{{type|}}}| and MoveData_GGXRDR2.type="{{{type|}}}" |}}
|where=chara="{{#var:MoveCardTargetChara}}" and input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}', '{{#var:input5}}', '{{#var:input6}}', '{{#var:input7}}') {{#if: {{{type|}}}| and MoveData_GGXRDR2.type="{{{type|}}}" |}}
|format=ul|named args=yes|order by=_ID
|format=template|template=Cargo_Notes|named args=yes|order by=_ID
}}</div></div></div></includeonly><noinclude>{{clear}}{{doc}}</noinclude>
}}</div></div></div></includeonly><noinclude>{{clear}}{{doc}}</noinclude>

Revision as of 20:56, 27 September 2022

Automatically creates a query for cargo based on the current character page when given an input.

Params:

  chara     (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page.
  input                = a comma separated list of the inputs used for a move and its versions as they appear in cargo
  versioned (OPTIONAL) = override name column visibility to on. used when a move has multiple versions but only 1 input.
  condition (OPTIONAL) = a back slash separated list of additional specifier texts behind the move's input. Such as "Air OK"
  type      (OPTIONAL) = uses the cargo "type" field to help specify a desired move when multiple moves overlap inputs. 
  description          = a text description of the move

This is a test page for practicing move card generation

Examples

1 inputs 1 versions

Damage Guard Startup Active Recovery On-Block Invuln
10 Mid 4 4 6 ±0

test description

Level Proration RISC+ RISC-
0 Initial: 90% 3 8

2 inputs 1 version

Damage Guard Startup Active Recovery On-Block Invuln
40,25 Mid 7 3(3)11 21+8 after landing -26 1~9F Full
10~12F Strike
40,25 Mid 5 2(3)18 29+8 after landing -41 1~6F Full
7~11F Strike

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Version Level Proration RISC+ RISC-
623S 2 10 7
623H 2 10 7
  • 10F onwards Airborne
  • Sol is in crouching state during landing recovery
  • 7F onwards Airborne
  • Sol is in crouching state during landing recovery

2 inputs 2 versions

Version Damage Guard Startup Active Recovery On-Block Invuln
623S 40,25 Mid 7 3(3)11 21+8 after landing -26 1~9F Full
10~12F Strike
623H 40,25 Mid 5 2(3)18 29+8 after landing -41 1~6F Full
7~11F Strike

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Version Level Proration RISC+ RISC-
623S 2 10 7
623H 2 10 7
  • 10F onwards Airborne
  • Sol is in crouching state during landing recovery
  • 7F onwards Airborne
  • Sol is in crouching state during landing recovery