Template:FrameDataNotes: Difference between revisions

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| GGST = {{#switch: {{{2|}}}
| GGST = {{#switch: {{{2|}}}
           | Dust = Wall Damage increases by +200 if opponent is in contact with the wall.
           | Dust = Wall Damage increases by +200 if opponent is in contact with the wall.
           | Throw = ● 1000 Tension gain on hit.<br>'''● Properties change if Roman Cancelled before all damage is dealt:'''<br>    ● R.I.S.C. Loss: 1000<br>    ● Proration: Forced 75%
           | Throw = ● Builds 1000 Tension once all damage is dealt.<br>'''● Properties change if Roman Canceled before all damage is dealt:'''<br>    ● R.I.S.C. Loss: 1000<br>    ● Proration: Forced 75%
         }}
         }}
}}</includeonly><noinclude>
}}</includeonly><noinclude>
A simple string-returning template, for commonly used notes in Full Frame Data, particularly with universal moves such as {{clr|game=GGST|D|Dust}} in Guilty Gear -Strive-.
A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as {{clr|game=GGST|D|Dust Attack}} in Guilty Gear -Strive-.


     '''<nowiki>{{FrameDataNotes|1|2}}</nowiki>'''
     '''<nowiki>{{FrameDataNotes|1|2}}</nowiki>'''

Revision as of 06:02, 24 May 2022

A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as Dust Attack in Guilty Gear -Strive-.

   {{FrameDataNotes|1|2}}
   
   1 = Game of note
   2 = Name of note
   
   Available notes:
       - GGST | Dust
       - GGST | Throw

Example:

   {{FrameDataNotes|GGST|Throw}}

Results in...


● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ● R.I.S.C. Loss: 1000
    ● Proration: Forced 75%