Emo Tarquin (talk | contribs) m (Typo) |
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| GGST = {{#switch: {{{2|}}} | | GGST = {{#switch: {{{2|}}} | ||
| Dust = Wall Damage increases by +200 if opponent is in contact with the wall. | | Dust = Wall Damage increases by +200 if opponent is in contact with the wall. | ||
| Throw = ● 1000 Tension | | Throw = ● Builds 1000 Tension once all damage is dealt.<br>'''● Properties change if Roman Canceled before all damage is dealt:'''<br> ● R.I.S.C. Loss: 1000<br> ● Proration: Forced 75% | ||
}} | }} | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
A simple string-returning template | A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as {{clr|game=GGST|D|Dust Attack}} in Guilty Gear -Strive-. | ||
'''<nowiki>{{FrameDataNotes|1|2}}</nowiki>''' | '''<nowiki>{{FrameDataNotes|1|2}}</nowiki>''' |
Revision as of 06:02, 24 May 2022
A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as Dust Attack in Guilty Gear -Strive-.
{{FrameDataNotes|1|2}} 1 = Game of note 2 = Name of note Available notes: - GGST | Dust - GGST | Throw
Example:
{{FrameDataNotes|GGST|Throw}}
Results in...
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
● R.I.S.C. Loss: 1000
● Proration: Forced 75%