Frame Data Glossary
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Guard
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How this attack can be guarded. All non-throws can be air blocked unless otherwise stated.
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Startup
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Number of frames for this move to reach the first active frame (includes the first active frame).
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Active
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Number of active frames in this attack. Values in () are for gaps between hits of an attack.
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Recovery
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Number of frames this move is in a recovery state before returning to neutral.
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OnBlock
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After blocking this attack, how soon can the attacker move compared to the defender.
- A positive value means the attacker can move first.
- A negative value means the defender can move first.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Attribute
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Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln
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Attribute and Hitbox invincibility for this attack
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P1
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Damage proration that is applied only when this attack is used as a combo starter.
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P2
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Damage proration that is applied whenever this attack is used.
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SMP
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Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo.
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Cancel
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What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
J
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jump cancellable
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Sp
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special cancellable
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S
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super cancellable
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O
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One More! cancellable
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(X)
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X cancellable on hit only
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Level
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Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
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