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| {{tt|{{tt|Special Recovery|The recovery of an attack refers to the amount of time an attacker must wait before | | {{tt|{{tt|Special Recovery|The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.}}|Recovery frames which happen under abnormal conditions, such as after landing.}} Frames | ||
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Revision as of 01:17, 26 November 2022
Startup The time before an attack is active including the first active frame. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. frames | Toggle Chart Off Toggle Chart On
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Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames | ||
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames | ||
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames | ||
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames |